Abd al-Hazir was a renowned gentleman, historian, and scholar. Hailing from Caldeum, he traveled all over Sanctuary, writing many tomes on the lands and peoples he encountered. However, his curiosity would prove to be his undoing, and he has since gone missing.
Departure from CaldeumEdit
"Our list of ills seems never-ending: the state of our downtrodden and the slums they are forced to live in, our incompetent leadership, the reemergence of the intolerant Zakarum, and their quarrels with our mage class...I could go on for pages. It is all too much for one to bear, really."
A resident of Caldeum, al-Hazir was forced to look on as the city began its decline. In his mind, it began when nobles fleeing Kurast (the result of the carnage Mephisto unleashed) entered the city and demanded a place on its Trade Consortium Council. Caldeum's emperor was able to rectify the situation, but when the emperor became ill and his son took control of the throne, the decline continued.
al-Hazir decided to leave the city and set out on a journey, to gather the world's knowledge together in one tome. While he was preparing, he received news that a dune thresher had killed a citizen just outside the city. Thus, he contacted his old friend Franklin Burroughs so that he could take part in his quest to rid Caldeum of the burrowing nightmare. Burroughs was reluctant at first, but al-Hazir could tell it was an act and soon, they headed out to find their foe.
Encounter with Burrowing DeathEdit
"You really want to feed some thresher, don't you, al-Hazir? What, haven't you seen scavengers before?"
Al-Hazir met Burroughs at dusk, at the sandy rocks that ringed that Tardin Wastes. There, Burroughs showed him the corpse of an unfortunate soul who had been attacked by a thresher, clinging to the rocks. It was a grizzly sight and he was treated to more unpleasantness, as Burroughs used scavengers to lure the thresher out. The thresher's maw closed around them, but they ended up eating it apart from the inside, killing the thresher, but they themselves dying due to its digestive juices. A delighted Burroughs engaged in a lecture about the properties of dune threshers while al-Hazir nodded weakly and wondered when he could head home and crawl into bed.
al-Hazir headed east, entering the Torajan Jungles of Teganze. Translating ancient carvings, he learnt of the origins of the khazra and came into contact with the Umbaru themselves. He interacted with the people of the Tribe of the Five Hills, who were currently engaged in a ritual war with the tribes of the Seven Stones and Shrouded Valley. He learnt what he could of his beliefs and their culture, but due to the social upheaval they were experiencing, he had to leave.
"We have all heard the tales associated with Tristram. The very mention of its name brings to mind images of undead monstrosities, demonic possession, monarchy driven to lunacy, and, of course, the greatest legend of all: the Lord of Terror unleashed. Although many now claim that a peculiar mold upon the bread or perhaps a fouling of the water drove the populace mad with visions, I have seen too much in my varied travels to dismiss such stories out of hand. It is within this context, then, that I have to say my journey to what is now called "New Tristram" was somewhat of a disappointment."
Heading west, al-Hazir entered Khanduras, arriving at the town of New Tristram. He had heard the tales of the darkening of Old Tristram at the hand of Diablo, but found the settlement that had grown near the old town's ruins to be quite dreary. He explored the ruins of old Tristram, but could not bring himself to enter the town's cathedral. He learnt what he could of the cathedral from an adventurer who had entered it two decades ago Before leaving the town, he was confronted by Deckard Cain, who told him of the tomes that lay within the cathedral. al-Hazir decided to take his word for it, for he had no intention of entering the structure.
Personality and TraitsEdit
Judging by his journal entries, al-Hazir was often quite dismissive of the more supernatural and spectacular aspects of Sanctuary and the Burning Hells, often dismissing tales of demons and monsters as frabrications and/or exaggerations. However, some threats he treated with due credit, such as the undead and that of uncontrolled use of magic.
- Abd al-Hazir's name is most likely a reference to Abdul al-Hazred, the Mad Arab from H. P. Lovecraft's fictional Cthulhu mythos. There are many similarities between the two, both have devoted their lives to studying the unseen forces at work in their respective worlds, and eventually met a gruesome end at the hands of those who they wanted to study. Blizzard is quite known for making references to H. P. Lovecraft's work. For example, the Warcraft world has plenty of direct and indirect references to Lovecraft, starting with the Naga and the Murloc races.
- Abd al-Hazir's journal consists of 42 pages, with the Dark Cultist entry being the last. This indicates there are many more revelations to come until Diablo III is released.
- It is also possible that the name of the character itself "Abd al-Hazir" has some meaning in Arabic. Roughly translated, it should mean "servant of the Omnipresent" or "servant of the Great presence". In real life, Arabic names seem to more typically shorten the 'Abd' and 'Al' to Abdul. Such pattern is, in fact, a fairly typical one for a Muslim name where Abdul is combined with a quality of God (as understood by Muslims).
- al-Hazir's view on the Burning Hells seems to differ in two journal entries. In one, he doubts the existence, or the 'theory' as he calls it, of the Burning Hells. Yet, in one of his later entries, namely that of the Fallen Ones, he is aware of the Burning Hells. This likely signifies that he learned of the Burning Hells in an encounter that is yet to be revealed in one of his entries, or is simply a mistake by Blizzard Entertainment.
- ↑ 1.0 1.1 1.2 Encounter with Burrowing Death (part 2)
- ↑ 2.0 2.1 2.2 Encounter with Burrowing Death (part 1)
- ↑ 3.0 3.1 Caldeum
- ↑ Entry 9: Khazra
- ↑ Entry 13: Witch Doctor
- ↑ 6.0 6.1 6.2 Entry 16: New Tristram
- ↑ Entry 17: Tristram Cathedral
- ↑ Records of Diablo III
- ↑ Entry 8: The Skeletal Undead
- ↑ Entry 7: The Wizard