This the Act III Bestiary, the complete list of monsters found in Act III in the game of Diablo II[1]. For complete lists of bestiaries and monsters, see the Diablo II Bestiary.
Monsters[]
List of indigenous monsters[]
- Fetish Blowdart (Demon)
- Fetish Shaman (Demon)
- Giant Mosquito (Animal)
- Thorned Hulk (Animal)
- Frog Demon (Animal)
- Willowisp (Undead)
- Bone Fetish (Undead)
- Tentacle Beast (Animal)
- Zakarum Zealot (Animal)
- Zakarum Priest (Animal)
- Council Member (Demon)
- Mephisto's Spirit (Undead)
Returning Monsters[]
- Fetish (Demon)
- Wendigo (Animal)
- Corrupt Rogue (Demon)
- Corrupt Rogue Archer (Demon)
- Foul Crow (Animal)
- Giant Spider (Animal)
- Sand Leaper (Animal)
- Bat Demon (Animal)
- Vulture Demon (Demon and Animal)
- Sand Maggot Egg (Animal)
- Sand Maggot Young (Animal)
- Sand Maggot (Animal)
- Scarab Demon (Animal)
- Sand Raider (Animal)
- Baboon Demon (Animal)
- Claw Viper (Animal)
- Blunderbore (Demon)
- Zombie (Undead)
- Skeleton (Undead)
- Wraith (Undead)
- Vampire (Undead)
- Mummy (Undead)
- Greater Mummy (Undead)
- Flying Scimitar (Construct)
Analysis[]
The monsters of Act III are composed mainly of creatures found in the jungles. The path to the city of Kurast follows a river with logs and bridges for crossing, and from all around, bizarre creatures lurk within the swampland, waiting to emerge. There are many returning monsters located mostly in Kurast temples and other areas of the city.
References[]
Diablo I Bestiary • Hellfire Bestiary
Diablo II Bestiary — Act I Bestiary • Act II Bestiary • Act III Bestiary • Act IV Bestiary • Act V Bestiary • Unused Bestiary
Diablo III Bestiary — Act I Bestiary • Act II Bestiary • Act III Bestiary • Act IV Bestiary