Arcane Sanctuary
From Diablo Wiki
The Arcane Sanctuary is a dimension created by the mage Horazon, to keep Demon slaves within. By the legend, Lut Gholein was built over the portal that leads to this place. The owner of the palace told of a Vizjerei mage who visited and toured the Palace, and took special notice of some ancient seals on a portal gate on the bottom basement level of the palace. He felt agitated and left without a word, never to be seen again. This "legend" turned out to be factual when the hero activated and entered the portal from the bottom basement level.
The Arcane Sanctuary quest is given by Drognan. The player must find the portal to the arcane sanctuary whose paths resemble an optical illusion, to find the symbol of the true Tomb of Tal Rasha. By exploring the four paths that branch off to different directions, the player will eventually encounter the Summoner. Killing the Summoner will yield access to the Canyon of the Magi and a book will reveal the true Tomb.
The four paths are essentially the same layout, but each with a specialty: one path would contain portals/teleporters, another with stairs and platforms in an impossible geometric shape (which turns out to be the bane of the minions/mercenaries' pathing AI), yet another with regular stairs, and the final one with floor traps.
The thinness of the walking space and the constant turning of the paths means that people with Teleport (such as possibly Horazon himself) would have an easier time than those without.
The area is filled with wraiths, vampires, goatmen, and lightning spires. The description would be that of a set of cathedral-like stone platforms suspended in outer space; stars and a black void whiz by in the background.
When you and/or your battalion range-attack a Specter while it flies above the dark, surfaceless void, the Specter's corpse will fall and land in mid-air, on the same elevation as the floor you're walking on. Due to an apparent game programming oversight, the Specter's corpse will not fall forever through the bottomless void; the void has an invisible floor inaccessible to you and your cohorts that the corpse will land on.
| Act II Zones |
|---|
| Lut Gholein • Sewers • Rocky Waste • The Stony Tomb • Dry Hills • Halls of the Dead • Far Oasis • Maggot Lair • Lost City • Ancient Tunnels • Valley of Snakes • Claw Viper Temple • Harem • The Palace Cellar • Arcane Sanctuary • Canyon of the Magi • Tal Rasha's Tomb • Tal Rasha's Chamber |
