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A good lot of the damage Astreon's Iron Ward inflicts comes from its added Magic Damage; since only Wailing Beasts in Act III's temple levels are immune to magic damage, this weapon is effective against nearly all enemies. Purely offensive in nature, Astreon's Iron Ward is all-around good for Paladins oriented towards physical fighting and well suited for Paladins focusing on Smite or Zeal.
Astreon's Iron Ward
One-Hand Damage: (125-144) To (146-167)
Required Level: 66
Required Strength: 97
Required Dexterity: 70
Mace Class - Fast Attack Speed
+240-290% Enhanced Damage
+50% Damage to Undead
Adds 80-240 Magic Damage
33% Chance of Crushing Blow
Slows Target By 25%
Damage Reduced By 4-7
+2-4 To Combat Skills (Paladin Only)
+10% Increased Attack Speed
150-200% Bonus To Attack Rating
(Only Spawns In Patch 1.10 or later)