Class: Necromancer (Diablo II)
Required Level: 24
Skill Tree: Curses
Requires: Dim Vision, Confuse
Cost: 17 Mana
Causes other monsters to target your enemy.
Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time
This hex causes hallucinations in enemies which force them to stop whatever activity they were engaged in and aid the Necromancer in his attacks. Battling their former allies with an unnatural ferocity, this is a vastly demoralizing turn of events for the enemy.
- Gives synergy to: None
- Receives synergy from : None
Attract can be seen as a more controllable variant of Confuse. Casting Attract cause affected monsters to become hostile targets for unaffected ones, and those killed under the effects of Attract give the caster experience. Affected monsters do not attack their peers, however.
Attract is ineffective against bosses, super unique monsters, Oblivion Knights, and other players.
Unaffected enemies attack whoever is closest. If necromancers are too close to their enemies casting Attract does not change their attackers' targets. This makes the curse diminish in usefulness to a Daggermancer, who is more often than not in melee combat than most other builds for the Necromancer.
The chaos that ensues as the result of a well timed Attract could give necromancers the opportunity to prepare their next move. It may be handy to place a point in this skill for its distracting abilities. Further improvements are usually of little use, as they grant nothing but extended duration.
Mana Cost: 17
Radius: 6 yards