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Baal's Minion

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For the minions Baal summons in the Worldstone Chamber, see Minion of Destruction.

"The newest monsters created by Baal to serve in his army of destruction, they are stealthy, quick-footed, and unusually tough for their size. Bony knobs protrude from their thick hides, giving them added protection against melee weapons."

Monster summary(src)
Monster-suicideminion

Baal's Minion concept art

Baal's Minions are monsters that appear in Act V of Diablo II.

In-gameEdit

The Minions carry long scimitars, wicked axes or mace-like weapons almost as tall as themselves and swing it in a gigantic downthrust that tears apart their victims. Sometimes they spawn with a shield, but even if they do not spawn with one, they can block incoming melee attacks with their bare hands if need be.

They can be transformed in Suicide Minions by the whips of Overseers.

Baal's Minions come in eight variants: Enslaved, Ice Boar, Slayer, Fire Boar, Hell Spawn, Ice Spawn, Greater Hell Spawn, Greater Ice Spawn

StatsEdit

Enslaved

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 5 5 5
Monster Level 31 59 79
Experience 1179 8517 34432
Health points 269–337 1276–1595 4119–6865
Damage 1 15–19 36–48 68–91
Attack Rating 1 483 1134 3180
Damage 2 18–22 33–55 63–104
Attack Rating 2 518 1247 3498
Defense 187 792 1546
% to Block 50 50 50
Damage Resist 0 0 25
Magic Resist 0 0 0
Fire Resist 0 25 66
Cold Resist 0 50 130
Lightning Resist 0 0 15
Poison Resist 0 25 15
Drain Effectiveness 100 85 75
Immunities Cold
Chill Effectiveness 50 40 33

Slayer

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 5 5 5
Monster Level 33 59 81
Experience 1422 9028 36607
Health points 300–374 1309–1636 4292–7152
Damage 1 16–20 36–49 69–93
Attack Rating 1 516 1152 3256
Damage 2 19–24 34–56 65–106
Attack Rating 2 557 1267 3581
Defense 199 804 1581
% to Block 50 50 50
Damage Resist 0 0 25
Magic Resist 0 0 0
Fire Resist 0 0 105
Cold Resist 0 0 33
Lightning Resist 0 0 15
Poison Resist 0 0 25
Drain Effectiveness 100 85 75
Immunities Fire
Chill Effectiveness 50 40 33

Ice Boar

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 5 5 5
Monster Level 35 60 80
Experience 1720 9571 35520
Health points 328–412 1344–1680 4205–7008
Damage 1 17–21 36–49 68–91
Attack Rating 1 549 1170 3218
Damage 2 20–25 34–56 63–104
Attack Rating 2 589 1287 3539
Defense 212 816 1563
% to Block 50 50 50
Damage Resist 0 0 25
Magic Resist 0 0 0
Fire Resist 0 0 33
Cold Resist 0 0 140
Lightning Resist 0 0 15
Poison Resist 0 0 15
Drain Effectiveness 100 85 75
Immunities Cold
Chill Effectiveness 50 40 33

Fire Boar

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in
Monster Level
Experience
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
Defense
% to Block
Damage Resist
Magic Resist
Fire Resist
Cold Resist
Lightning Resist
Poison Resist
Drain Effectiveness
Immunities
Chill Effectiveness

Hell Spawn

Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in
Monster Level
Experience
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
Defense
% to Block
Damage Resist
Magic Resist
Fire Resist
Cold Resist
Lightning Resist
Poison Resist
Drain Effectiveness
Immunities
Chill Effectiveness

Ice Spawn

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in
Monster Level
Experience
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
Defense
% to Block
Damage Resist
Magic Resist
Fire Resist
Cold Resist
Lightning Resist
Poison Resist
Drain Effectiveness
Immunities
Chill Effectiveness

Greater Hell Spawn

Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in
Monster Level
Experience
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
Defense
% to Block
Damage Resist
Magic Resist
Fire Resist
Cold Resist
Lightning Resist
Poison Resist
Drain Effectiveness
Immunities
Chill Effectiveness

Greater Ice Spawn

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in
Monster Level
Experience
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
Defense
% to Block
Damage Resist
Magic Resist
Fire Resist
Cold Resist
Lightning Resist
Poison Resist
Drain Effectiveness
Immunities
Chill Effectiveness

UniquesEdit

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