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Banners are a customizable gameplay feature in Diablo III. Each player has one, adjustable both from the main menu and in game, one for all characters. Other players can see this banner too, making the banner, in a manner of speaking, a visiting card of the player.
Whenever the player joins a party or logs into a game, or just watches the character selection screen or profile, they will see their banner (in game, it is located in town, near the waypoint). Banners can be customized in the following way, so that each player can have a unique one, if they wish:
- Shape: the overall shape of the banner itself, including length and trimming.
- Pattern: the two-colored monochrome pattern of the cloth.
- Sigil: the heraldic figure to be placed on the banner.
- Sigil position: where to put the sigil, and how large it should be.
- Sigil details: every sigil comes with one optional set of extra detail.
- Accent: an extra horizontal heraldry to be put below the sigil.
- Dye: choice of color for the banner itself (color one), banner trimming (color two) and the sigil with accent (color three).
These elements may be combined as the player sees fit.
Originally, a banner was also supposed to have other elements, such as skulls and trophies beneath the pole. It was removed in the final version of the game.
In-game, the banner serves a purpose in multiplayer: by clicking it, other players may teleport directly to the banner owner's position. One banner is placed in each town per player.
Also, with a keystroke (the default setting being the 'G' key), a player may summon their banner down upon the location their cursor was pointed at. Aside from simply being there for show, the banner lasts for a few seconds, during which the location it lands on pings on the mini-map, similar to the ping that a quest objective has when a player is closeby.