Requires: 35 Magic
Cost: 35 Mana (-3 per Spell Level, minimum 15)
Drives enemy amok, making it attack friend and foe alike.
Damage Type: Magic
Other Stats: Also increases enemy damage done; Has no effect on Super Unique, Unique enemies and players
Berserk is a spell in Diablo I: Hellfire.
When cast on a monster, Berserk will make them see other monsters as possible targets too, attacking the closest target. It will also increase the damage done by the monster.
This spell is based on Magic element, so monsters resistant to Magic will have a 50% chance of ignoring Berserk. Monsters immune to Magic are immune to this spell. All Super Unique, Unique and quest monsters are immune to Berserk.
The effect is permanent, and damage buff does apply to attacks made against players, so frenzying a monster that is closer to the player than to other monsters can be reckless.
Players do not receive experience for monsters killed by a Berserker.
Damage Buff: 20-30% + (1% x Spell Level)
- Possible problem with overflow if value gets higher than 255
The use and control of the magical forces of Mana have many manifestations, almost all of which involved channeling this etheral energy into concentrated and focused forms, such as the many spells related to Fire or Lightning. However, as the Horadrim experimented and mastered the arcane powers, they discovered that nearly any forces could be controlled and reshaped or re-oriented, including mental and bodily energy.
With this understanding, they soon created spells to influence the thoughts and actions of other creatures. The most aggressive of those magics caused a target creature to gain a burst of great strength and go made with rage. Frenzied with blood lust, the creature willingly attacks any nearby living being, whether friend or foe. Entities with natural evil intent and weak minds ended to fall under the influence of this spell easily, and the Horadrim had great success using this maddening incantation to incite Demons and other foul creatures of blackness to blindly attack one another during the heat of combat. A warning to novices seeking to use this dangerous spell: the fury of an affected creature knows no bounds, and if not careful or safely distant, the caster of this spell may very well end up being the target of the berserk creature's rage.