Blessed Hammer

Class: Paladin
Required Level: 18
Skill Tree: Combat Skills
Requires: Holy Bolt
Cost: 5 Mana

Summons a magic hammer that spirals outward, damaging enemies.

Damage Type: Magic
Synergies: Holy Bolt, Vigor, Blessed Aim, Concentration
Other Stats: Deals +50% damage to Undead

Blessed Hammer is a Paladin Skill in Diablo II.


The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.

General InformationEdit

  • The Undead take additional damage. Does not work on Demons and Undead that are immune to magic (ignored magical immunity in Demons and Undead pre-patch 1.13).
  • Receives bonuses from Concentration (50% of the damage increase).
  • Mana Steal and Life Steal bonuses from items and weapons do not apply to Blessed Hammer.

Blessed Hammer as seen in-game: at high skill levels, it's possible to cover a large area with unstoppable tide

This skill sends out a piercing glowing Hammer that spirals outwards from the front of the caster upon activation. The Hammer spins around caster, making a wider and wider arc until disappearing when it reaches its maximum range. Blessed Hammer has the ability to damage multiple enemies if it hits them. The Paladin may summon as many Hammers at a time as he can with Mana and Cast Rate.

This spell is the signature move of the infamous Hammerdin build. A fairly useless skill pre-1.10, the introduction of synergies in 1.10 significantly increased its damage potential, reaching well into the 10,000+ damage range. Added to the fact that not many monsters are immune to Magic, it was easy to spam the skill repeatedly and fill an entire room with Hammers in seconds, dealing tons of damage to anything inside. It also previously ignored Demon and Undead immunities (though 1.13 removed this feature). The build's high damage output and powerful Area of Effect ability causes Hammerdins to be feared in PvP servers.


  • Gives synergy to :
  • Receives synergy from :

Skill ProgressionEdit

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5
Damage 12–16 20–24 28–32 36–40 44–48 52–56 60–64 68–72 78–82 88–92 98–102
Level 12 13 14 15 16 17 18 19 20 25
Mana Cost 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7
Damage 108–112 118–122 128–132 138–142 148–152 160–164 172–176 184–188 196–200