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Blessed Hammer
Blessedhammer

Class: Paladin
Required Level: 18
Skill Tree: Combat Skills
Requires: Holy Bolt
Active
Cost: 5 Mana

Summons a magic hammer that spirals outward, damaging enemies.

Damage Type: Magic
Synergies: Vigor, Blessed Aim, Concentration
Other Stats: Deals +50% damage to Undead Deals +50% damage to Demons (hidden)
LotsofHammers

Blessed Hammer is a Paladin Skill in Diablo II.

Lore[]

The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.

General Information[]

  • The undead and demons take +50% additional damage.
  • Receives bonuses from Concentration +50% of the damage increase).
  • Mana Steal and Life Steal bonuses from items and weapons do not apply to Blessed Hammer.
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Blessed Hammer as seen in-game: at high skill levels, it's possible to cover a large area with unstoppable tide

This skill sends out a piercing glowing Hammer that spirals outwards from the front of the caster upon activation. The Hammer spins clockwise around the place it was cast, making a wider and wider arc until disappearing when it reaches its maximum range. Blessed Hammer has the ability to damage multiple enemies if it hits them. The Paladin may summon as many Hammers at a time as he can with Mana and Cast Rate.

This spell is the signature move of the infamous Hammerdin build. Synergies increase its damage potential, reaching well above the 10,000 damage range. Added to the fact that not many monsters are immune to Magic, it was easy to spam the skill repeatedly and fill an entire room with Hammers in seconds, dealing tons of damage to anything inside. The build's high damage output and powerful Area of Effect ability causes Hammerdins to be feared in PvP servers.

The skill gives the +50% damage bonus not only vs undead (as stated explicitly in skill description in both D2LoD and D2R), but also vs Demons. This can be verified in Missiles.txt file; the dParam2 value is 50, and it's described as "bonus dmg% demon". The value can be easily tested as actually working by bumping the value noticeably and 1-shotting any act boss.

Development[]

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Since patch 1.13, it no longer ignores Demon and Undead immunities.


Synergies[]

  • Gives synergy to : None
  • Receives synergy from :

Skill Progression[]

Bonus skill damage to undead and demons: +50%

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 5 5.3 5.5 5.8 6 6.3 6.5 6.8 7 7.3 7.5 7.8 8 8.3 8.5 8.8 9 9.3 9.5 9.8
Damage 12–16 20–24 28–32 36–40 44–48 52–56 60–64 68–72 78–82 88–92 98–102 108–112 118–122 128–132 138–142 148–152 160–164 172–176 184–188 196–200
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Mana Cost 10 10.3 10.5 10.8 11 11.3 11.5 11.8 12 12.3 12.5 12.8 13 13.3 13.5 13.8 14 14.3 14.5 14.8
Damage 208-212 220-224 233-237 246-250 259-263 272-276 285-289 298-302 312-316 326-330 340-344 354-358 368-372 382-386 396-400 410-414 424-428 438-442 452-456 466-470
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 15 15.3 15.5 15.8 16 16.3 16.5 16.8 17 17.3 17.5 17.8 18 18.3 18.5 18.8 19 19.3 19.5 19.8
Damage 480-484 494-498 508-512 522-526 536-540 550-554 564-568 578-582 592-596 606-610 620-624 634-638 648-652 662-666 676-680 690-694 704-708 718-722 732-736 746-750

Trivia[]

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This section contains facts and trivia relevant to this article.
  • Hammer of Ghrab Thaar in the lore of the skill is likely a reference to the 1999 film Galaxy Quest.
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