The Blizzard Sorceress is a Sorceress build that focuses on use of the Blizzard spell.
Like many Sorceress builds, the Blizzard Sorceress is highly reliant on synergies to make her spells do damage. Blizzard is the most damaging of all Cold Spells, and has the benefit of a large Area of Effect. Since it deals damage over time that is longer than its Casting Delay, it can be stacked on itself: however, Blizzard does not deal all its damage immediately, and therefore is an inferior "panic button" compared to spells such as Chain Lightning or Glacial Spike. Although it can certainly handle crowds, it takes practice to aim properly, and when completely surrounded a Blizzard Sorceress may find it easier to use Glacial Spike to escape.
The Blizzard Sorceress is often the bane of Summonmancers; it is generally not a good idea for them to be on the same team, since a Blizzard Sorceress will ultimately shatter a majority of her enemy's bodies, destroying them before a Summonmancer can revive or use Corpse Explosion on them.
The Blizzard Sorceress usually maxes out Blizzard. However, she also has three other synergies: Ice Bolt, Ice Blast, and Glacial Spike, all of which give a rather large +5% bonus to Blizzard. They also benefit each other with synergies, so maxing them out makes all of them effective in battle. The Blizzard Sorceress also has Cold Mastery at her disposal: however, Cold Mastery is not quite as effective as Fire or Lightning Mastery, as instead of increasing damage directly it decreases enemy Cold Resist. Although theoretically sound, it does not break Cold Immunity, and ultimately does not have as much effect as a synergy. Even just a few points can still drastically increase damage, though monster resistances to cold cannot fall below -100%. A Blizzard Sorceress has several options:
- Max out Ice Bolt, Ice Blast, Glacial Spike, Blizzard, and Cold Mastery. Although her Blizzard, Glacial Spike, and Ice Blast Spells would be immensely powerful, she would be completely reliant on a Hireling or teammates against Cold Immune enemies, who are often present in Hell mode.
- Max out three of these spells (e.g. Ice Blast, Glacial Spike, and Blizzard), and then max out another spell of a different element (and its corresponding Mastery) that requires less synergies (e.g. Fire Wall or Thunder Storm).