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Block

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Blocking determines your chance to defend against physical melee and ranged attacks with physical damage or delivered physically, like Exploding Arrow, with shields. 75% Blocking will indeed stop 75% of attacks from hitting, regardless of whether you are attacking, or standing, or whatnot. Note that if a player is running, the Total Blocking percentage is reduced to 1/3rd of its original value, with a cap of 25%. The block animation will only play if you are not doing anything else. If the roll of the dice denies a true block, or if the player can't block at all, then and only then, are skills such as Amazon Avoid and Assassin Weapon Block checked for blocking.

There is a 75% Cap on the % Chance to Block.

Probability is computed that a player will block as follows: Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)

In Diablo III, the system is simplified: Chance to Block is not capped (although shields may only have 20% chance and 11% bonus chance, plus another 32% from Legendary items). The Block Amount is also static (depends on the shield), and each blocked attack deducts that amount from the unsaved damage taken. Attributes have no effect on blocking, but some skills do. Damage Over Time cannot be blocked by shields (making it useful against Block-oriented monsters, such as Primordial Scavengers.

Character Attributes
Diablo I Diablo II Diablo III
StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLife
MagicMana
Resistances
StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLifeStamina
EnergyManaMana Regeneration
Resistances
StrengthDamageArmor
DexterityDamageArmor
VitalityLife
IntelligenceDamageResistances

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