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Blocking determines your chance to defend against physical melee and ranged attacks delivering physical damage. Unless specifically stated otherwise, it requires a shield of any type to be equipped in order to work.

Due to the nature of this mechanic, heroes that are built to take the brunt of attacks, like Warriors, Paladins, Crusaders and the Templar, are most likely to make extensive use of it. Other classes may find themselves using shields more for the defense and/or affixes offered rather than outright blocking attacks.

Diablo IEdit

In Diablo I, the chance to block is based on the hero's Dexterity and is not capped (so players can, in fact, get a 100% chance to block attacks).

Faster Block Rate is naturally given to Warriors and Barbarians, allowing them to quickly recover after a successful block. Other classes must obtain a shield with this affix (like Stormshield) if they wish to block effectively. Otherwise, they run the risk of leaving themselves vulnerable to harm while recovering.

Diablo IIEdit

In Diablo II, there is a 75% Cap on the % Chance To Block.

75% Blocking will indeed stop 75% of attacks from hitting, regardless of whether you are attacking or standing, but if a player is running, the Total Blocking percentage is reduced to 1/3rd of its original value, with a cap of 25%. The block animation will only play if you are not doing anything else. If the roll of the dice denies a true block, or if the player can't block at all, then and only then are Skills such as Amazon's Avoid and Assassin's Weapon Block checked for blocking.

Probability is computed that a player will block as follows: Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)

A character is prevented from doing anything else while blocking. The delay caused by blocking can be shortened with a Faster Block Rate.

Hirelings cannot block, not even an Iron Wolf with a shield.

Diablo IIIEdit

In Diablo III, the system is simplified: it works against all types of Elemental Damage. Much like it was in the original Diablo, Chance to Block is not capped, although for anyone who is not a Crusader, their blocking chance with a shield may never legitimately exceed 85% (20% base chance, along with a +11% bonus chance from an affix, plus another 54% from Legendary items). Another new mechanic to the blocking system is the shield's Block Amount, a value that is also static (though the amount blocked depends on that of the shield itself, with Legendary shields blocking more damage). Each blocked attack deducts a random number within the Block Amount's range from the unsaved damage taken. None of the Nephalem's core attributes have an effect on either blocking values. Some skills, however, may further modify either of these values, or grant a special effect that occurs when an attack is blocked (for instance, Punish, Hold Your Ground, Renewal or Sword and Board). In the case of the Crusader's Shield Bash or Blessed Shield skills, a shield's Block chance also directly increases damage dealt.

Any and all damage that comes from a Damage Over Time source cannot be blocked by shields, making it useful against Block-oriented monsters, such as Primordial Scavengers, but also making the player vulnerable to such damage even if they have a character who is dedicated to making the most out of maxed-out Block chances.

Blood Brother sword utilizes a block-like mechanic, but it is completely independent from the real blocking.

Some items, like Ivory Tower or Coven's Criterion, add special effects on a successful block.

Character Attributes
Diablo I Diablo II Diablo III
StrengthDamage
DexterityAttack RatingArmor ClassBlock
VitalityLife
MagicMana
Resistances
StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLifeStamina
EnergyManaMana Regeneration
Resistances
StrengthDamageArmor
DexterityDamageArmor
VitalityLife
IntelligenceDamageResistances

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