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Blood Golem

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For the Diablo III enemy type, see Flesh Golem.
Blood Golem

Class: Necromancer
Required Level: 18
Skill Tree: Summoning Spells
Requires: Clay Golem
Cost: 25 Mana

Summons a golem made of your blood.

Damage Type: Physical
Synergies: Golem Mastery, Summon Resist, Clay Golem, Iron Golem, Fire Golem
Other Stats: Summon; Only one Golem of any type can be active at a time

Blood Golem is a Necromancer Skill in Diablo II.


Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster. *Note*

General InformationEdit


  • Gives synergy to :
Clay Golem: +5% Life per level
Iron Golem: +5% Life per level
Fire Golem: +5% Life per level
  • Receives synergy from :
Golem Mastery
Summon Resist
Clay Golem: +20 Attack Rating per level
Iron Golem: +35 Defense per level
Fire Golem: +6% Damage per level

Blood Golem functions as a healing unit (although it only heals the Necromancer and itself and not hirelings, for instance). Hit Points stolen by the Blood Golem are not subtracted from the target.

The Blood Golem's life drain is based completely on its own attack rather than the total amount of its target's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.

The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.

Skill ProgressionEdit

Hit Points: 201
Defense: 80

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 25 29 33 37 41 45 49 53 57 61 65
Damage 6–16 8–21 10–27 12–32 14–38 16–44 18–49 20–55 22–60 24–66 27–72
Life Leech 86% 95% 102% 108% 112% 116% 119% 121% 124% 126% 128%
Level 12 13 14 15 16 17 18 19 20 25
Mana Cost 69 73 77 81 85 89 93 97 101 121
Damage 29–77 31–83 33–88 35–94 37–100 39–105 41–111 43–116 45–122 55–147
Life Leech 129% 131% 132% 133% 135% 135% 136% 137% 138% 140%


This section contains facts and trivia relevant to this article.
  • The history says that: "Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster." But due to patches, it does not anymore.
  • In early versions of Diablo II the life link between the Blood Golem and the Necromancer and the life stealing properties could be exploited. For example, enemies cursed with Iron Maiden would have a percentage of their damage reflected back, which would count as damage caused by the golem, which would earn life back for both the golem and the Necromancer. A blow from a heavy melee monster such as a Pit Lord would fill both life meters instantly.

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