Bone Armor
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| Bone Armor | |
|---|---|
| Creates a protective shield of bone that absorbs damage from physical attacks. | |
| Class | Necromancer |
| Skill Tree | Poison and Bone Spells |
| Level | 1 |
| Prerequisites | None |
| Damage Type | None |
| Mana Cost | 11 |
| Other Stats | |
| Synergies | Bone Wall, Bone Prison |
- Active Effect: Creates a protective shield of bone that absorbs damage from physical attacks.
- Required Level: 1
- Prerequisites: None
- Gives synergy to:
- Bone Wall: +10% Life per level
- Bone Prison: +8% Life per level
- Receives synergy from:
- Bone Wall: +15 Damage absorbed from attacks
- Bone Prison: +15 Damage absorbed from attacks
Contents |
Usage
Edit
Bone Armor is a useful defensive skill early in the game, but will quickly become obsolete as many Necromancers tend to attack from a distance rather than in close quarters. The only exceptions are with Necromancers who specialize in close combat, such as the Daggermancer.
Bone Armor can be extremely helpful in absorbing Physical Damage, preventing attacks from potentially killing you. If you have points to spare, spend some on Bone Armor. If monsters hit you, and your mana is not low, re-cast your Bone Armor so it will be at maximum again.
It should be noted that adding points into Bone Armor will increase the armor's health by 10 for each level, while adding core points into the synergies Bone Wall and Bone Prison increases the armor by 15. Many Necromancers who wish to invest in Bone Armor will only add one point into Bone Armor, since it is much more beneficial and practical to add to the synergies instead. Additionally, adding to Bone Prison or Bone Wall would also increase Teeth, Bone Spear, and Bone Spirit damage, while adding to Bone Armor alone would only increase the life of Bone Walls and Prisons, and the mana cost to cast the armor.
History
Edit
This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble.
Skill Progression
Edit
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mana Cost | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Damage Shield | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
| Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
|---|---|---|---|---|---|---|---|---|---|---|
| Mana Cost | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 35 |
| Damage Shield | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 260 |
Bone Armor
Edit
| Bone Armor Absorption | 20 Life | 320 Life | 620 Life | 810 Life |
| Break Points | Initial Bone Armor | Maxed Bone Wall | Maxed Bone Wall and Prison | Maxed Bone Wall, Prison and Armor |
|
Diablo Melee Avg 235 damage in Hell Mode | survive 1 attack | survive 2 attacks | survive 3 attacks | survive 4 attacks |
|
Oblivion Knight Melee Avg 202 damage in Hell Mode | survive 1 attack | survive 2 attacks | survive 4 attacks | survive 5 attacks |
|
Megademon Melee Avg 122 damage in Hell Mode | survive 1 attack | survive 3 attacks | survive 6 attacks | survive 7 attacks |
| Necromancer Skills |
|---|
| Summoning Spells — Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Raise Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive Poison and Bone Spells — Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit Curses — Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist |