| Bone Spirit|
Required Level: 30
Skill Tree: Poison and Bone Spells
Requires: Teeth, Corpse Explosion, Bone Spear
Cost: 12 Mana
Summons a spirit to track and damage a target.
Damage Type: Magic
Synergies: Teeth, Bone Wall, Bone Spear, Bone Prison
This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!
- Gives synergy to:
- Receives synergy from:
- Teeth: +6% Magic damage per level
- Bone Wall: +6% Magic damage per level
- Bone Spear: +6% Magic damage per level
- Bone Prison: +6% Magic damage per level
Bone Spirit is the final skill the Necromancer gains from the Poison & Bone skill tree. It casts a homing projectile that deals large amounts of magic damage. Multiple projectiles can be cast in succession, and the spell auto-aims as long as there are monsters present.
In terms of damage, Bone Spirit is one of the best skills for Necromancers to use, and is rivaled in popularity by only Bone Spear. The difference between these two spells is that Bone Spirit costs twice the amount of mana as Bone Spear, but deals about twice the damage as well. Another trade-off is that Bone Spirit cannot attack multiple enemies, but gains an auto-tracking ability and almost never misses its target.
If multiple Bone Spirits are cast at a target and it dies before all of them hit it, the rest continue on without hitting anything. Selecting nothing while casting, on the other hand, ensures that bone spirits always home in on targets as long as there are targets to attack.