This attribute, found on some Runewords, Set and Unique items is almost an essential attribute to have for melee characters, particularly in Hell difficulty. It prevents the slowing effect of cold attacks from affecting the character, thus allowing that character to continue moving and attacking at their normal speed. This attribute does not, however, affect cold damage, nor does it prevent Holy Freeze or Decrepify from slowing down the character. The latter is because Decrepify is not a cold-based attack and the former is because the designers decided that Holy Freeze would override Cannot Be Frozen.
Once affected by chilling, activating the attribute, such as switching to a weapon or shield which possesses it will not override the effect and will have to wait out the chill from that particular attack before the immunity to chilling will work again. So being chilled by a Cold Arrow from a monster, switching to Rhyme and then being hit with a monster level Frost Nova a second later, a character will only have to wait out the Cold Arrow's freeze, not the Frost Nova's duration.
Items with Cannot Be Frozen as an attributeEdit
The number in the brackets indicates the level needed to use the item(s).
Individual Set ItemsEdit
- Darksight Helm — Basinet
- Duriel's Shell — Cuirass
- The Gladiator's Bane — Wire Fleece
- Hawkmail — Scale Mail
- Kira's Guardian — Tiara
- The Spirit Shroud — Ghost Armor
- Tyrael's Might — Sacred Armor (Ladder Only)
- Eternity — 5 socket melee weapon
- Rhyme — 2 socket shield
- Voice of Reason — 4 socket sword/mace (Ladder Only)
- Wrath — 4 socket missile weapon (Ladder Only)
- Cham Rune — inserted into any armor socket