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| Chain Lightning|
Required Level: 18
Skill Tree: Lightning Spells
Requires: Charged Bolt, Lightning
Cost: 9 Mana
Casts a lightning bolt that jumps through multiple targets.
Damage Type: Lightning
Synergies: Charged Bolt, Lightning, Nova
An improved and more complicated version of the Lightning spell, Chain Lightning arcs from foe to foe, branching out until all of its energy is dissipated. The stench of burnt flesh and ozone is often all that remains after this spell is cast.
- Gives synergy to:
- Lightning: +8% Lightning damage per level
- Receives synergy from:
- Charged Bolt: +4% Lightning damage per level
- Lightning: +4% Lightning damage per level
- Nova: +4% Lightning Damage per level
A more elaborate version of a previous spell, Lightning, Chain Lightning sacrifices a little bit of damage to bounce between multiple enemies, forming a chain of electricity. It is the skill of choice for the Chain Lightning Sorceress.
Although not as damaging as Lightning, it has the potential to be far more cost-efficient. Since the Chain Lightning bounces between a multitude of enemies, both close and far, as opposed to a simple straight line, Chain Lightning has the potential to be more accurate in general. The skill continues to gain new bounce per every 5 skill levels even after it has reached level 20 (at level 30 it gets 11 bounces, at 35 it gets 12, etc.). Bounce gain benefits from "soft points" too.
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|Number of targets||7||7||7||8||8||8||8||8||9||10|