Character Attributes
Talk2this wiki

Added by JoePlayThe Character Attributes are a set of values that determine a variety of different statistics that make each character in the Diablo series.
In each game, the set of attributes have undergone a revamp. So, it is but natural to expect a similar revamping of the attributes in Diablo III. But the current set of attributes is a solid combination that addresses the various balance issues seen in Diablo I.
Every time your character gains a level, you receive five points to spend on your Character Attributes. In Diablo I you can also boost your attributes by drinking Elixirs. In Diablo II you are rewarded with 5 attribute points by completing the quest Lam Esen's Tome
Diablo I
Edit

In Diablo I, the attributes were:
- Strength: increases the damage you deal with your regular attack. Also allows you to wear heavier armor and weapons.
- Dexterity: increases your chance to hit the enemy, your AC (Armor Class)and chance to block with a shield. Rogues and in the Hellfire expansion Monks and Bards gain additional damage from Dexterity. Some weapons require a certain amount of dexterity to wield.
- Vitality: increases your amount of life. For the Barbarian in the Hellfire expansion, it also increases your damage.
- Magic: increases the amount of damage done by your magic spells, increases your mana pool, and allows you to learn more advanced spells.
The damage increase from attributes (also called character damage) is determined by your class and level. It is not affected by the damage on your weapon or by having +% damage modifiers on your weapon. The +200% damage to demons bonus on Civerb's Cudgel does apply to it.
Diablo II
Edit
In Diablo II, the most notable change was the revamping of the Skill system that led to the replacement of the earlier Magic attribute with the more general Energy attribute.
- Strength: determines how much damage you deal with your equipped weapon(s), as well as determining the type of armor you are able to equip. Each point of strength increases your damage by 1% of your weapon's damage.
- Dexterity: determines how likely you are to hit your targeted enemy and how likely your targeted enemy is to hit you. Dexterity also determines your ability to equip certain weapons, mostly ranged weapons and the chance to block an enemy attack if equipped with a shield.
- Vitality: determines the amount of life and stamina your character has.
- Energy: determines the amount of mana your character has.
In Diablo II, regardless of class, Vitality is often the character's most invested stat; Strength and Dexterity are mostly invested just to reach equipment requirements. Vitality is arguably the most useful stat due to the low base health that characters have, as well as the fact that health is much more effective than armor in terms of staying alive.
Diablo III
Edit
In Diablo III, the stats function a little differently. Each stat has a primary effect that increase the overall damage for specific classes. Each stat (except Vitality) also has a secondary effect. The secondary effects are various forms or damage mediation that cater to various play styles.
- Strength: Increases all Barbarian damage and armor for all classes.
- Dexterity: Increases all Demon Hunter and Monk damage and Dodge for all classes.
- Intelligence: Increases all Wizard and Witch Doctor damage and physical/elemental resistance.
- Vitality: Increases life by 10 hit points.
| Character Attributes | ||
|---|---|---|
| Diablo I | Diablo II | Diablo III |
| Strength — Damage • Health Regeneration Dexterity — Attack Rating • Defense • Block Vitality — Life Magic — Mana • Mana Regeneration Resistances | Strength — Damage • Health Regeneration Dexterity — Attack Rating • Defense • Block Vitality — Life • Stamina Energy — Mana • Mana Regeneration Resistances | Strength — Damage • Health Regeneration • Block Dexterity — Attack Rating Vitality — Life • Mana Regeneration Willpower — Mana • Fury Resistances |