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Monster Charge

A Rot Walker using Charge.

Charge is a skill used by several different enemies, including Duriel and Diablo. All types of Claw Vipers and Reanimated Horde also use this skill. When cast, the monster rushes toward adventurers and slams them with their relative weapon.

When charging, the enemies move much faster and hit harder than normal, often adding Knockback as well, but they cannot turn while rushing in, and so can be dodged with a fast enough reaction time.

Sometimes the Reanimated Horde "stick" running in place momentarily and then quickly resume walking normally.

Damaging Skills
FireFire ArrowFireballFire BoltFire HitFirestormFire WallFlame CircleHydraIncineration NovaInfernoMeteor
IceArctic BlastBlizzardCold TouchFire Hit (Cold)Freezing ChargeGlacial SpikeHoarfrost
PoisonPoison BoltPoison BreathPoison CloudPoison SpitPoison SprayPoison StingPoison Strike
LightningLightningLightning ArrowLightning GlobeRed Lightning HoseShocking HitSpark Defense
PhysicalBlow DartChargeCorpse CannonDestructive StrikeGround TentacleLeapLeech-life BallQuill DartSlam
MagicBone SpiritHellish ProjectileUnholy Bolt
Non-damaging Skills
Indirect Attack — Blood ManaCursesMana RiftMinion FrenzyPutrifySpin WebStun
Spawning — Bone PrisonFestering AppendagesLay EggReviveSummon Minion
Self-effect — Bone ArmorBurrowFlyFrenzyHealTeleportVile Effigy

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