Diablo Wiki

Chilling Armor

8,548pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

For similar skills, see Cold Armor.
Chilling Armor

Class: Sorceress
Required Level: 24
Skill Tree: Cold Spells
Requires: Frozen Armor, Ice Bolt, Ice Blast, Shiver Armor
Active / Passive
Cost: 17 Mana

Confers a defense bonus and launches an ice bolt against ranged attackers.

Damage Type: Cold
Synergies: Frozen Armor, Shiver Armor
Other Stats: Only one Cold Armor may be active at a time

Chilling Armor is a Sorceress Skill in Diablo II.


Frozen Armor

Chilling Armor active

The best defensive spell available to a Sorceress is manifest in this formidable armor. The spell actually defends against ranged attacks, turning aside arrow and bolt. Those seeking to engage the Sorceress shall soon feel the icy bite of their folly.

General InformationEdit

  • Gives synergy to :
Frozen Armor: +10 Seconds per level
Frozen Armor: +5% Freeze length per level
Shiver Armor: +10 Seconds per level
Shiver Armor: +9% Cold damage per level
  • Receives synergy from :
Frozen Armor: +10 Seconds per level
Frozen Armor: +7% Cold damage per level
Shiver Armor: +10 Seconds per level
Shiver Armor: +7% Cold damage per level

The final Cold Armor spell learned by the Sorceress, Chilling Armor sends Ice Bolts at attackers when they hit her with projectiles. It does not synergize with Ice Bolt, however.

Chilling Armor is indeed useful when fighting ranged foes, but it also has some problems. For one, although its Defense Bonus is higher than that of Frozen Armor, it is much lower than the bonus of Shiver Armor. But the biggest flaw is the fact that Chilling Armor only defends against ranged attackers; when hit by a melee attack, Chilling Armor will not retaliate. Therefore, Sorceresses that plan on fighting in the fray (such as some Enchantresses) would find Shiver Armor much more useful, while Sorceresses planning on staying on the back line might find Chilling Armor better.

Skill ProgressionEdit

Mana Cost: 17

Level 1 2 3 4 5 6 7 8 9 10 11
Bonus Defense 45% 50% 54% 60% 65% 70% 75% 80% 85% 90% 95%
Damage 4–65–86–107–119–1310–1511–1712–1814–2117–2419–27
Duration 164s 170s 176s 182s 188s 194s 200s 206s 212s 218s 224s
Level 12 13 14 15 16 17 18 19 20
Bonus Defense 100% 105% 110% 115% 120% 125% 130% 135% 140%
Damage 21–3022–3326–3528–3830–4134–4537–4941–5344–57
Duration 230s 236s 242s 248s 254s 260s 266s 272s 278s

Also on Fandom

Random Wiki