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Clay Golem

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Clay Golem
Claygolem
Raises a Golem from the earth to fight for you.
Class Necromancer
Skill Tree Summoning Spells
Level 6
Prerequisites None
Damage Type Physical
Mana Cost 15
Other Stats None
Synergies Golem Mastery, Summon Resist, Blood Golem, Iron Golem, Fire Golem
Clay Golem is a Necromancer Skill in Diablo II.

DescriptionEdit

While it is fairly simple for a Necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single Golem of any type at a time.

General InformationEdit

  • Active Effect: Raises a Golem from the earth to fight for you.
  • Required Level: 6
  • Prerequisites: None
  • Gives synergy to:
Blood Golem: +20 Attack rating per level
Iron Golem: +20 Attack rating per level
Fire Golem: +20 Attack rating per level
  • Receives synergy from:
Golem Mastery
Summon Resist
Blood Golem: +5% Life per level
Iron Golem: +35 Defense per level
Fire Golem: +6% Damage per level

At higher levels, Golems not only costs a minimal amount of mana, but can be substantial tanks due to their high hitpoints.

Before spending more than one point into Clay Golem consider that you will probably want upgrade to Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which can potentially replace the Clay Golem. However, as a tank for the higher levels, the Clay Golem is superior in most situations, since with a high amount of skill points spent (or granted from items) the Clay Golem has the most health out of all the golem varieties.

The Golem's attack also slows down enemies for a certain percent. The slow works on all opponents, including act bosses.

Because of its high hp and slowing ability as well as the few skill points required to make it effective, this golem is often used by summonmancers to aid as a tanking unit, it's slowing attack helps protect the necromancer while it's health makes it an ideal, and very cheap, tank. Since V1.13 however the blood golem is debatably stronger, since it heals the necromancer with its attacks.

Skill ProgressionEdit

Defense: 20

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 15 18 21 24 27 30 33 36 39 42 45
Damage 2-5 2-6 3-8 4-10 4-12 5-13 6-15 6-17 7-19 8-20 9-22
Life 100 135 170 205 240 275 310 345 380 415 450
Attack Bonus 80 100 120 140 160 180 200 220 240 260 280
Slows Enemies 11% 20% 27% 33% 37% 41% 44% 46% 49% 51% 53%


Level 12 13 14 15 16 17 18 19 20 25
Mana Cost 48 51 54 57 60 63 66 69 72
Damage 9-24 10-26 11-27 11-29 12-31 13-33 13-34 14-36 15-38
Life 485 520 555 590 625 660 695 730 765
Attack Bonus 300 320 340 360 380 400 420 440 440
Slows Enemies 54% 56% 57% 58% 60% 60% 61% 62% 63%


Necromancer Skills
Summoning SpellsRaise SkeletonSkeleton MasteryClay GolemGolem MasteryRaise Skeletal MageBlood GolemSummon ResistIron GolemFire GolemRevive
Poison and Bone SpellsTeethBone ArmorPoison DaggerCorpse ExplosionBone WallPoison ExplosionBone SpearBone PrisonPoison NovaBone Spirit
CursesAmplify DamageDim VisionWeakenIron MaidenTerrorConfuseLife TapAttractDecrepifyLower Resist

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