|Raises a Golem from the earth to fight for you.|
|Skill Tree||Summoning Spells|
|Synergies||Golem Mastery, Summon Resist, Blood Golem, Iron Golem, Fire Golem|
While it is fairly simple for a Necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single Golem of any type at a time.
- Active Effect: Raises a Golem from the earth to fight for you.
- Required Level: 6
- Prerequisites: None
- Gives synergy to:
- Blood Golem: +20 Attack rating per level
- Iron Golem: +20 Attack rating per level
- Fire Golem: +20 Attack rating per level
- Receives synergy from:
- Golem Mastery
- Summon Resist
- Blood Golem: +5% Life per level
- Iron Golem: +35 Defense per level
- Fire Golem: +6% Damage per level
At higher levels, Golems not only costs a minimal amount of mana, but can be substantial tanks due to their high hitpoints.
Before spending more than one point into Clay Golem consider that you will probably want upgrade to Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which can potentially replace the Clay Golem. However, as a tank for the higher levels, the Clay Golem is superior in most situations, since with a high amount of skill points spent (or granted from items) the Clay Golem has the most health out of all the golem varieties.
The Golem's attack also slows down enemies for a certain percent. The slow works on all opponents, including act bosses.
Because of its high hp and slowing ability as well as the few skill points required to make it effective, this golem is often used by summonmancers to aid as a tanking unit, it's slowing attack helps protect the necromancer while it's health makes it an ideal, and very cheap, tank. Since V1.13, however, the Blood Golem can also serve as such, sacrificing the ability to slow its opponents for the ability to heal both itself and the Necromancer with its attacks.
| Summoning Spells — Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Raise Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive|
Poison and Bone Spells — Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit
Curses — Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist