| Cluster Arrow|
Class: Demon Hunter
Required Level: 27
Skill Category: Archery
Cost: 40 Hatred
Fire a cluster arrow that explodes for 650% damage as Fire into a series of 4 additional grenades that each explode for 220% damage as Fire.
Damage Type: Fire
Other Stats: Requires Ranged Weapon
Fires an exploding arrow that detonates at the targeted location (not enemy), bypassing most types of obstacles, including enemies, but not the walls (including those placed by Waller monsters). This hits almost instantly and does not count as a missile.
Cluster Arrow very long range range (for player, it means any location within screen borders can be hit, and Cluster Arrows shot by Sentries can reach the target even if those were left behind).
The primary explosion causes high Fire damage within 10 yards and releases 4 grenades that explode for average Fire damage within 6 yards each. These grenades may, but are not guaranteed to, intersect, so it may be hard to hit the same enemy with more than one grenade.
- Dazzling Arrow: damage type changes to Lightning, all enemies hit by the grenades are Stunned for 1.5 seconds, and damage of grenades increases to 250%.
- Shooting Stars: damage type changes to Physical, no longer drops grenades, but releases 2 rockets hitting for 600% damage as Physical each.
- Maelstrom: damage type changes to Cold, no longer drops grenades, but releases 3 rockets that each deal 450% damage as Cold and heal the Demon Hunter for 2% of maximum Life per enemy hit.
- Cluster Bombs: arrow turns into a slow bomb that drops six small grenades in a straight 35 yard long line, each exploding for 650% damage as Fire within 6 yards. In the end, the bomb also explodes for 650% damage as Fire within 10 yards.
- Loaded for Bear: damage of the primary explosion increases to 850%, and damage of grenades to 250%.
- Manticore (Legendary Crossbow): Cluster Arrow deals 60-80% more damage and costs 40-50% less Hatred.
- Hellcat Waistguard (Legendary Belt): Grenades fired by Cluster Arrow have a chance to bounce 3-5 times, dealing additional 50% damage on each bounce, increased to 800% on the final bounce.
- Embodiment of the Marauder Set (Set Bonus for 4 items): any time the Demon Hunter fires Cluster Arrow, all of their Sentries will fire it as well at their current target, fully benefiting from runes and enhancements.
- Embodiment of the Marauder Set (Set Bonus for 6 items): for every active Sentry, damage of the Demon Hunter's own Cluster Arrow increases by +1200%.
- Grenadier: blast range of the minor grenades increases by 20% and damage by 10%.