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*'''Dazzling Arrow:''' damage type changes to [[Lightning]], all enemies hit by the grenades are [[Stun]]ned for 1.5 seconds. |
*'''Dazzling Arrow:''' damage type changes to [[Lightning]], all enemies hit by the grenades are [[Stun]]ned for 1.5 seconds. |
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*'''Shooting Stars:''' damage type changes to [[Physical]], no longer drops grenades, but releases up to 3 [[rocket]]s hitting for 600% damage as Physical each. |
*'''Shooting Stars:''' damage type changes to [[Physical]], no longer drops grenades, but releases up to 3 [[rocket]]s hitting for 600% damage as Physical each. |
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− | *'''Maelstrom:''' damage type changes to [[Cold]], no longer drops grenades, but releases up to 5 rockets that each deal |
+ | *'''Maelstrom:''' damage type changes to [[Cold]], no longer drops grenades, but releases up to 5 rockets that each deal 450% damage as [[Cold]] and heal the Demon Hunter for 1% of maximum [[Life]] per enemy hit. |
*'''Cluster Bombs:''' arrow turns into a slow bomb that drops six small grenades in a straight 35 yard long line, each exploding for 525% damage as Fire within 6 yards. In the end, the bomb also explodes for 525% damage as Fire within 10 yards. |
*'''Cluster Bombs:''' arrow turns into a slow bomb that drops six small grenades in a straight 35 yard long line, each exploding for 525% damage as Fire within 6 yards. In the end, the bomb also explodes for 525% damage as Fire within 10 yards. |
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*'''Loaded for Bear:''' damage of the primary explosion increases to 770%. |
*'''Loaded for Bear:''' damage of the primary explosion increases to 770%. |
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===Non-rune enhancements=== |
===Non-rune enhancements=== |
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*'''[[Embodiment of the Marauder]] Set''' (Set Bonus for 4 items): any time the Demon Hunter fires Cluster Arrow, all of their [[Sentry|Sentries]] will fire it as well at the same target, fully benefiting from runes and enhancements. |
*'''[[Embodiment of the Marauder]] Set''' (Set Bonus for 4 items): any time the Demon Hunter fires Cluster Arrow, all of their [[Sentry|Sentries]] will fire it as well at the same target, fully benefiting from runes and enhancements. |
Revision as of 11:08, 2 March 2015
Cluster Arrow is a Demon Hunter Archery skill in Diablo III. It is unlocked at level 27, and bears some resemblance to the classic Amazon skill Exploding Arrow.
In-game
Using this skill requires a Ranged Weapon. Fires an exploding arrow that detonates at the targeted location (not enemy), bypassing most types of obstacles, including enemies, but not the walls (including those placed by Waller monsters). This hits almost instantly and does not count as a missile.
The primary explosion causes 550% damage as Fire within 10 yards and releases 4 grenades that explode for 220% damage as Fire within 6 yards each. Costs 40 Hatred, has no cooldown. These grenades may, but are not guaranteed to, intersect, so it may be hard to hit the same enemy with more than one grenade.
Runes
- Dazzling Arrow: damage type changes to Lightning, all enemies hit by the grenades are Stunned for 1.5 seconds.
- Shooting Stars: damage type changes to Physical, no longer drops grenades, but releases up to 3 rockets hitting for 600% damage as Physical each.
- Maelstrom: damage type changes to Cold, no longer drops grenades, but releases up to 5 rockets that each deal 450% damage as Cold and heal the Demon Hunter for 1% of maximum Life per enemy hit.
- Cluster Bombs: arrow turns into a slow bomb that drops six small grenades in a straight 35 yard long line, each exploding for 525% damage as Fire within 6 yards. In the end, the bomb also explodes for 525% damage as Fire within 10 yards.
- Loaded for Bear: damage of the primary explosion increases to 770%.
Non-rune enhancements
- Embodiment of the Marauder Set (Set Bonus for 4 items): any time the Demon Hunter fires Cluster Arrow, all of their Sentries will fire it as well at the same target, fully benefiting from runes and enhancements.
- Embodiment of the Marauder Set (Set Bonus for 6 items): for every active Sentry, damage of the Demon Hunter's own Cluster Arrow increases by +100%.
Passives
- Grenadier: blast range of the minor grenades increases by 20% and damage by 10%.
Primary Skills
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenade
Secondary Skills
Impale • Rapid Fire • Chakram • Elemental Arrow
Defensive Skills
Caltrops • Smoke Screen • Shadow Power
Hunting
Vault • Preparation • Companion • Marked for Death
Devices
Fan of Knives • Spike Trap • Sentry • Vengeance
Archery
Strafe • Multishot • Cluster Arrow • Rain of Vengeance
Passive Skills
Thrill of the Hunt • Tactical Advantage • Blood Vengeance • Steady Aim • Cull the Weak • Night Stalker
Brooding • Hot Pursuit • Archery • Numbing Traps • Perfectionist • Custom Engineering
Grenadier • Sharpshooter • Ballistics • Leech • Ambush • Awareness • Single Out