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| Cold Arrow|
Required Level: 6
Skill Tree: Bow and Crossbow Skills
Cost: 3.5 Mana
Enchants an arrow, adding cold damage and slowing your enemy.
Damage Type: Cold
Synergies: Freezing Arrow, Ice Arrow
Other Stats: Requires a Ranged Weapon; Dual Elemental Damage: Physical and Cold
Although winter never seems to find its way to the ever-balmy Amazon Islands, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty Karcheus the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.
- Give synergy to :
- Receives synergy from :
- Ice Arrow: +12% Cold damage per level
This is similar to the Sorceress Ice Bolt spell. Monsters are chilled when hit, and when killed, chilled monsters have the chance of shattering, leaving no corpse. This can be handy when dealing with monsters that raise corpses such as Fallen Shaman.
It also converts part of the physical damage from the arrow itself into cold damage, which may be useful for getting past enemies immune to physical damage. However, Magic Arrow is generally better for that purpose, as magic resistance is rare even in Hell, and the ability to not use up arrows can sometimes be useful in such a case (where many arrows may need to be expended to kill the enemies in question); on the other hand, Cold Arrow does consume one arrow or bolt when cast.
Converted to Cold
Converted to Cold