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"The Colossal Golgor is merely a colossal myth! In folklore, they are sons of an infamous demon who smashed half of Hell in anger after the Prime Evils were defeated during the "Dark Exile". Why, if I had a gold coin for each of these tales, I would be a wealthy man indeed!"— Abd al-Hazir(src)
The Colossal Golgors are demon enemies found in Act III of Diablo III, specifically at Rakkis Crossing, the Arreat Crater and the Skycrown Battlements. The first time players encounter a golgor in the Skycrown Battlements, it can be seen that they can be created artificially, their flesh shaped in the field.
The Golgors have a physical attack that smashes a player's head between its two large maces, and they generally start combat with a double-mace uppercut that inflicts knockback to targets unable to avoid it. To compensate for the annoyances resulting from said effect, the attack is easy to predict, and it has a cooldown between uses. The golgors themselves are immune to knockback effects from player characters, though they may be impaired in other ways. As a compensation for their large Life pool and potent attack power, the Golgors move slowly, and attack even slower.
- Bholen (The Keep Depths Level 2)
- Blorth (Pandemonium Fortress Level 1)
- Fharzula (Ancient Tower Study)
- Garganug (Rakkis Crossing)
- Gorog the Bruiser (Core of Arreat)
- Greelode the Unforgiving (Stonefort)
- Innas Guardian (Set Dungeon)
- Malevolent Marauder (Set Dungeon)
On early stages of development, this monster was titled Thousand Pounder, Gluttony Incarnate, and served as a special boss akin to Ghom.