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Required Level: 24
Skill Tree: Combat Skills
Requires: Sacrifice, Zeal, Vengeance
Cost: 4 Mana
A successful attack has a chance to convert the target to fight for the Paladin.
Damage Type: Magic
Through force of will and strength of steel, a noble Paladin with this skill is able to blind his enemies with the glory of the Light. After trading blows with the Paladin and facing the fire of righteousness burning in his eyes, an enemy will sometimes be struck with a divine epiphany and momentarily repent his past undertakings. So complete is the transformation, that the converted will turn to slay its former comrades.
This skill makes a standard attack that, with luck, temporarily makes targeted monster an ally (pet) for a Paladin for all purposes, but converted monsters eventually revert to evil again.
Elite Monsters cannot be converted, nor can other players in PVP games. The skill suffers from dimishing returns; more skill levels only marginally increase its effectiveness at higher levels.
This skill does not add anything to the Paladin's damage levels. The only potential use he could have for this skill would be to convert Standard monsters and create a small group, much like the Necromancer and his Summoning Skills, but even that is greatly diminished by the small duration and chance to convert.
Users gain experience for kills made by monsters you have converted, but they do not get experience for those converted monsters that are killed while friendly to the user. Users also do not get experience for any of friendly minions that are killed (Golems, Valkyries, etc).
Combining Conversion with Thorns makes a great way to get large numbers of monsters to kill themselves. However, once the Conversion wears off, friendly auras remain on them for a few seconds. This is particularly lethal for players using Thorns, who could potentially do massive damage to themselves.
Duration: 16 seconds
Mana Cost: 4
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