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For the Diablo II spell, see Corpse Explosion.
Corpse Explosion
CorpseE2

Class: Necromancer (Diablo III)
Required Level: 4
Skill Category: Corpses
Active

Target an area exploding all corpses within 11 yards, each dealing 350% damage as Physical to enemies within 20 yards.

Damage Type: Physical
Other Stats: Requires a corpse
Necromancer corpseexplosion

Corpse Explosion is a Necromancer Corpse skill in Diablo III, a remake of the classic ability of the same name.

In-gameEdit

This skill targets an area, exploding all corpses within 11 yards radius. Each detonated corpse deals 350% damage as Physical to nearby enemies within 20 yards, multiple explosions can overlap.

Corpses are not detonated all at once, but rather in a quick chain reaction. Mouse cursor will highlight the corpses that will be detonated if the spell is cast at this specific point.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again (including detonating the corpses of foes killed by the previous cast).

RunesEdit

CorpseExplosion3
  • Bloody Mess: Explosion radius of each individual corpse increases to 25 yards. Radius of the cast area does not change.
  • Close Quarters: Damage type changes to Poison, damage of each corpse decreases to 325% as Poison, and the spell will now explode corpses close to the Necromancer instead of those in the targeted area. Cast area does not change; it will always be placed on top of the Necromancer.
  • Shrapnel: Damage type changes to Poison, and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast. The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave.
  • Dead Cold: Damage type changes to Cold, and also Freezes all enemies caught in the explosion for 2 seconds.
  • Final Embrace: Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost 2% of maximum Life per corpse to cast. Visually, each corpse will be transformed into a bloody minion similar to Tormented Stinger, which will then rush to the location of the nearest prey before detonating.

Non-rune enhancementsEdit

  • The Johnstone (Legendary Amulet): each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead. Can store up to 200 stacks.
  • Grasps of Essence (Legendary Gloves): when an Exploded corpse damages at least one enemy, Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times.
  • Corpsewhisper Pauldrons (Legendary Pauldrons): Corpse Lance damage is increased by 25-30% for 3 seconds for each cast of any skill that consumes a corpse, stacking up to 20 times.
  • Trag'Oul's Avatar Set (Set Bonus for 6 items): Final Embrace deals 3300% increased damage but costs twice as much Life to cast. Healing from skills is increased by 100%.
  • Pestilence Master's Shroud Set (Set Bonus for 2 items): each corpse consumed fires a Corpse Lance at a nearby enemy, dealing 800% damage (damage type is chosen based on the highest Elemental Damage skill bonus).
  • Pestilence Master's Shroud Set (Set Bonus for 6 items): each corpse consumed grants an Empowered Bone Spear charge that increases the damage of the next Bone Spear by 3000%. Can store up to 100 charges, each cast consuming 1 charge.

PassivesEdit

TriviaEdit

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This section contains facts and trivia relevant to this article.
  • The ability was the first skill chosen for the Necromancer.[1]

ReferencesEdit

  1. 2017-01-04, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-01-23

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