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Crafted Items

From Diablo Wiki

Crafted Items are items made with the Horadric Cube.

By using the Horadric Cube's ability to transmute items, a player can use certain recipes to essentially create a Rare Item; only with certain preset mods along with the random prefixes and suffixes.

They appear differently from all other items, showing up with orange text rather than gold or yellow like Rare and Unique Items, and like Rune Words, Crafted Items abide to certain rules that can sometimes be confusing and counter intuitive. Although they may appear tedious to make, Crafted Items have the potential to be extremely powerful, and even more valuable than even Unique Items.

Contents

[edit] Crafting Basics

All crafted items are made with Magic Items as the base items, and a variety of other items (most often perfect Gems, Jewels of any kind, and specified Runes). Any magical item can be used, including Ethereal items, or items socketed due to a magical prefix such as Mechanic's. However, after the crafted item is made, the Ethereal or socketed condition would be gone, as crafting an item gets rid of any preexisting mods. This is important to remember: magical items with mods that are desired by a player should not be crafted, as crafting them erases them.

[edit] Mods

A crafted item always has a set of pre-set mods that depends on the recipe used in its crafting and the type of item that is crafted. There are four types of basic recipes, that correspond to four types of pre-set mods:

Along with this set of pre-set mods, a crafted item is also imbued with a set of random mods: 1-4 suffixes or affixes that would normally be found on magic items or rare items. Higher character levels and item levels spawn higher numbers of mods, as well as higher level mods: for instance, crafting a Dimensional Shard at level 81 would spawn 4 higher level random mods, as opposed to crafting a Jared's Stone at level 20, which would most likely spawn 1 lower level mod. Using the same logic, Crafted Items can also have very high character level requirements: sometimes even over level 100, making them unusable.

[edit] Pros and Cons

Crafted Items are different from Rare and Unique Items in that they give players leeway as to customizing their abilities: by using a certain recipe for a base, a player could theoretically continue to craft a desired item over and over again, until they find a Crafted Item with the pre-set and random mods they want. For instance, a Blood Amulet requires a magical Amulet, any jewel, a perfect Ruby, and an Amn rune. A player could get five amulets, perfect rubies, jewels, and Amns, and craft Five different Blood Amulets; they would all have the same range of fixed mods, and different random ones, and the player could take his or her pick out of the effects.

Although Crafted Items can get mods exclusive to Unique or Set Items (such as Fire Absorb, chance of Crushing Blow, etc.), they cannot get mods exclusive to Magical Items, such as Grandfather's or Celestial.

[edit] Patch Differences

Crafted Items went through a variety of changes from Patch 1.08 to Patch 1.09, including changes in recipes. Although no differences have been made from Patch 1.09 to the current Patch 1.12, those few players not updated to the latest patch may find Crafted Item recipes quite different than those listed.

Early patches also had quite a few problems with Crafted Items: Prior to Patch 1.09, players could imbue Crafted Items with the Act I quest. However, since then, the bug has been fixed.

Crafted Items
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Items
Normal ItemsExceptional ItemsElite ItemsEthereal ItemsMagic ItemsRare ItemsCrafted ItemsSet ItemsUnique ItemsClass-specific ItemsMiscellaneous Items
List of ItemsList of Set ItemsList of Crafted ItemsList of Unique Items