This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. |
Critical Mass Passive Critical Hits have a chance to reduce the remaining cooldowns of all spells by 1 second.
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Critical Mass was a Wizard passive skill, unlocked at level 50. As of patch 2.0., Critical Mass has been removed from the game and replaced with Dominance.
In-game[]
Critical Mass was the most used passive ability for non-Hardcore Wizards before patch 2.0, and the second most used (after Unstable Anomaly) by Hardcore characters. It effectively allowed players to keep the cooldowns of certain spells (most notably Diamond Skin and Archon) at zero with high enough critical hit chance.
Chance of critical hit to reduce the cooldown was equal to the ability's Proc Coefficient.
Trivia[]
- In the real-world nuclear physics, critical mass refers to the minimum amount of fissile material needed to sustain a nuclear chain reaction.
Primary Skills
Magic Missile • Shock Pulse • Spectral Blade • Electrocute
Secondary Skills
Ray of Frost • Arcane Orb • Arcane Torrent • Disintegrate
Defensive Skills
Frost Nova • Diamond Skin • Slow Time • Teleport
Force
Wave of Force • Energy Twister • Hydra • Meteor • Blizzard
Conjuration
Ice Armor • Storm Armor • Magic Weapon • Familiar • Energy Armor
Mastery
Explosive Blast • Mirror Image • Archon • Black Hole
Passive Skills
Power Hungry • Blur • Evocation • Glass Cannon • Prodigy • Astral Presence
Illusionist • Cold Blooded • Conflagration • Paralysis • Galvanizing Ward • Temporal Flux
Dominance • Arcane Dynamo • Unstable Anomaly • Unwavering Will • Audacity • Elemental Exposure
Removed
Critical Mass