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| Cyclone Armor|
Required Level: 12
Skill Tree: Elemental Skills
Requires: Arctic Blast
Cost: 5 Mana
Covers the druid in protective forces that absorb elemental attacks
Damage Type: Cold
Synergies: Twister, Tornado, Hurricane, Arctic Blast
This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.
Cyclone is a very useful skill for Wind Druids, but not really for any other Druid build. It could be described as the elemental, windy version of Bone Armor; it stays on your Druid until it absorbs a certain amount of elemental damage, or you leave the game. Unlike its physical damage cousin, however, the synergies it receives are not flat additions, but rather percentage additions. It has its maximum effectiveness when its maxed with synergies, which is why it is best for Wind Druids who utilize it along with the other wind skills.
As tempting as investing in this skill can be for gearing purposes, it cannot serve as a complete substitute for equipment with resistances, although it can work together with those to provide the Druid with a second degree of elemental protection.
Its animation is of three white streaks circling the Druid. When a third (33%) of the total possible amount of damage absorbed is absorbed, one of the three streaks disappears. The second streak also disappears when 66% damage is absorbed, and the third streak disappears when 100% of the elemental damage is absorbed.
Baal has a similar shield circling around him.
- Gives synergy to:
- Receives synergy from: