- Abd al-Hazir(src)
Dark Cultists are members of the Dark Coven. They are encountered throughout Acts I and II, but in Campaign, they no longer appear after heroes defeat Maghda.
Types
Dark Cultist
Dark Cultists are humans attacking with sacrificial daggers. They are very weak, but usually attack in large numbers, and often are supported by demons.
Dark Vessel
See the respective article: Cultists can be recognized from Dark Vessels by their lack of a staff. Vessels have a long staff which curls at the end, on which they lean while summoning up the demons by which they are possessed. In few seconds after combat starts, they turn into Dark Thralls.
Dark Conjurer
Conjurers are human mages, usually not attacking the hero (unless he comes really close), but holding the dark portal opened, therefore summoning Dark Hellions or Dark Berserkers every few seconds. Once all Conjurers are dead, the portal is closed. If approached, they can shoot fireballs for average Fire damage. It's wise to bypass the hulking Berserkers to kill the Cultists as quickly as possible. Some Conjurers are initially not channeling a portal, in that case, they attack at once.
Dark Summoner
Summoners are the more powerful variant of Conjurers. They do not need a portal to summon reinforcements, instead being able to summon one Hellion at a time and enhance its damage by controlling it with a beam of dark energy.
Dark Zealot
Zealots are the more powerful variant of regular Cultists, moving and attacking much faster.
Uniques (Cultist / Zealot)
- Brakan (Apothecary's Brother event)
- Crassus the Tormentor (Halls of Agony)
- Grand Inquisitor (Halls of Agony)
- High Cultist Murdos (Alcarnus)
- Jhorum the Cleric (Alcarnus)
- Lord of Goats (Southern Highlands)
- Percepeus (Northern Highlads)
- Sarella the Vile (Leoric's Manor Courtyard)
- Theodyn the Deathsinger (Leoric's Hunting Grounds)
Uniques (Conjurer / Summoner)
- Cadhul the Deathcaller (Southern Highlands)
- Inquisitor Hamath (Stinging Winds)
- Jezeb the Conjuror (Leoric's Manor)
- Krailen the Wicked (Leoric's Manor)
- Pontius (Westmarch Commons)
- Reformed Cultist (Abandoned Cultist Stores)
- Shondar the Invoker (Alcarnus)
- Urik the Seer (Khazra Den)
- Urzel Mordreg (Wortham)
Trivia
Culists of Zealot type have horns (visible from beneath their hoods), although it's unclear if those are parts of their bodies or elements of their headdresses.