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Dashing Strike

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Dashing Strike
Dashing Strike

Class: Monk
Required Level: 9
Skill Category: Techniques
Cooldown: 8 seconds

Quickly dash up to 50 yards, striking enemies along the way for 370% damage as Physical.

Damage Type: Physical
Other Stats: Charges (one charge gained every 8 seconds, up to 2 charges at a time); Clears Immobilize effects

Dashing Strike is a Monk Technique skill.


Using this skill, the Monk dashes forward, piercing through enemies and most types of obstacles (including the Waller affix barriers, cliffs and even some solid walls), dealing Physical damage to everything along the way, and stopping either at targeted location or after 50 yards. Activating this skill liberates the Monk from Immobilize effects.

It is one of the five skills in game (the others being Spike Trap, Sentry, Furious Charge with Dreadnought rune and Avalanche with Tectonic Rift rune) that uses the charge system as cost instead of resources. The time to generate a charge can be reduced by cooldown reduction.

The skill can be used to traverse large areas of open space quickly, and can also be used to navigate through dungeons due to its ability to pass through walls and edges.


  • Way of the Falling Star: damage type changes to Holy, and after Dashing, the movement speed is increased by 20% for 4 seconds, the effect does not stack (unlocked at level 15).
  • Blinding Speed: damage type changes to Cold, and gain additional 40% chance to dodge for 4 seconds after Dashing (unlocked at level 23).
  • Quicksilver: damage type changes to Lightning, and allows storing 3 charges of Dashing Strike (unlocked at level 32)
  • Radiance: damage type changes to Fire, and the Monk gains 15% Attack Speed for 4 seconds after using the Dashing Strike, the effect does not stack (unlocked at level 39).
  • Barrage: the last enemy hit by a Dashing Strike takes additional 975% damage as Physical over 2 seconds (unlocked at level 49).

Non-rune enhancementsEdit

  • Jawbreaker (Legendary Fist Weapon): if Dashing Strike hits at least one enemy farther than 30-35 yards from the initial point, the charge cost is refunded.
  • Crystal Fist (Legendary Fist Weapon): Dashing Strike also reduces all damage taken by 45-50% for 6 seconds.
  • Fleshrake (Legendary Fist Weapon): Dashing Strike increases the damage of Dashing Strike by 75–100% for 1 second, stacking up to 5 times.
  • Raiment of a Thousand Storms Set (Set Bonus for 4 items): Dashing Strike consumes 75 Spirit to refund a charge, as long as the Monk has that amount.
  • Raiment of a Thousand Storms Set (Set Bonus for 6 items): hitting an enemy with a Spirit Generator (Fists of Thunder, Deadly Reach, Crippling Wave or Way of the Hundred Fists) increases the weapon damage of Dashing Strike to 12500% for 6 seconds, and Dashing Strike increases damage dealt with Spirit Generators by 300% for 6 seconds.
  • Hexing Pants of Mr. Yan (Legendary Pants): Spirit generation and damage are increased by 25% while moving (and reduced by 20-25% while standing still).
Primary Skills
Fists of ThunderDeadly ReachCrippling WaveWay of the Hundred Fists

Secondary Skills
Lashing Tail KickTempest RushWave of Light
Defensive Skills
Blinding FlashBreath of HeavenSerenityInner Sanctuary
Dashing StrikeExploding PalmSweeping Wind
Cyclone StrikeSeven-Sided StrikeMystic AllyEpiphany
Mantra of SalvationMantra of RetributionMantra of HealingMantra of Conviction
Passive Skills
ResolveFleet FootedExalted SoulTranscendenceChant of ResonanceSeize the Initiative
The Guardian's PathSixth SenseDeterminationRelentless AssaultBeacon of YtarAlacrity
HarmonyCombination StrikeNear Death ExperienceUnityMomentumMythic Rhythm
Guiding LightMantra of EvasionOne with EverythingPacificismProvocation

Impenetrable DefenseRadiant Visage

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