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Devour
DevourIcon

Class: Necromancer (Diablo III)
Required Level: 16
Skill Category: Corpses
Active
Generate: 10 Essence per corpse

Consumes all corpses within 60 yards to restore 10 Essence per corpse.

Damage Type: Physical
Other Stats: Requires a corpse; Can be cast on the move; Does not interrupt casting
DevourerCorpse

Devour is a Necromancer Corpse skill in Diablo III. It very loosely resembles the Carrion Vine and Solar Creeper.

In-gameEdit

When cast, consumes all nearby monster corpses (radius is wide enough to affect the entire screen) to replenish the Necromancer's Essence.

Corpses are not devoured all at once, but rather in rapid succession, roughly 3-4 per second.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again.

RunesEdit

DevourerAura

Devouring Aura

  • Satiated: Increases maximum Life by 2% for 2 seconds for each corpse devoured. Current Life increases proportionally; the absolute value of current Life does not decrease when maximum Life is returned to normal value.
  • Ruthless: Also consumes all of the Necromancer's minions for additional 10 Essence per minion killed.
  • Devouring Aura: The skill can no longer be cast, and instead becomes a passive aura that consumes all corpses within 15 yards of the Necromancer, restoring 11 Essence per corpse. The range of this effect is increased by 50% of effective gold pickup radius. The skill will show a faintly pulsing aura displaying the radius.
  • Voracious: Reduces all Essence costs by 2% for each corpse consumed for 5 seconds. This effect is overridden on new cast.
DevourCorpses
  • Cannibalize: Each corpse consumed also restores 3% of maximum Life.

Non-rune enhancementsEdit

  • The Johnstone (Legendary Amulet): each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead. Can store up to 200 stacks.
  • Requiem Cereplate (Legendary Chest Armor): Devour restores an additional 75-100% Essence and Life, and when Devour restores Essence or Life above the maximum, the excess is granted over 3 seconds instead of instantly.
  • Corpsewhisper Pauldrons (Legendary Pauldrons): Corpse Lance damage is increased by 25-30% for 3 seconds for each cast of any skill that consumes a corpse, stacking up to 20 times.
  • Trag'Oul's Avatar Set (Set Bonus for 4 items): while at full Life, healing from Cannibalize is added to maximum Life for 45 seconds, up to 100% additional Life.
  • Trag'Oul's Avatar Set (Set Bonus for 6 items): healing from Cannibalize is increased by 100%.
  • Pestilence Master's Shroud Set (Set Bonus for 2 items): each corpse consumed fires a Corpse Lance at a nearby enemy, dealing 800% damage (damage type is chosen based on the highest Elemental Damage skill bonus).
  • Pestilence Master's Shroud Set (Set Bonus for 6 items): each corpse consumed grants an Empowered Bone Spear charge that increases the damage of the next Bone Spear by 3000%. Can store up to 100 charges, each cast consuming 1 charge.

PassivesEdit

DevelopmentEdit

The logic behind the Necromancer's Devour skill was that though it can feel wasteful, the decision to consume all the corpses is intentional, so Devour isn't used mindlessly.[1]

ReferencesEdit

  1. 2017-04-07, Necromancer Influencer Summit 2017: New Information on Skills, Sets, and More. Diablo Fans, accessed on 2017-04-08

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