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Dexterity

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Dexterity is a Character Attribute.

Diablo II

Dexterity affects Attack Rating and Defense Rating.

Some melee weapon damage, such as javelins, daggers, claws and all Ranged Weapons damage increase with Dexterity. Dexterity is also required to use some weapons, such as bows and swords. However, it is not generally required for blunter or more brutal weapons, such as maces and axes.

Dexterity also increases chance to block. The chance to block is capped at 75 percent.

Diablo III

Each point of dexterity increases your chance to dodge by 0.1% up to 100 dexterity; each point of dexterity beyond 100 increases your chance to dodge by 0.025%, and continues as so until one reaches the 1,000 mark. After that, each point offers only 0.01%

The Monk and Demon Hunter both use dexterity as their primary attribute; for them, each point of dexterity increases all damage output by 1%.

Character Attributes
Diablo I Diablo II Diablo III
StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLife
MagicMana
Resistances
StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLifeStamina
EnergyManaMana Regeneration
Resistances
StrengthDamageDefense
DexterityDamageDodge
VitalityLife
IntelligenceDamageResistances

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