Dexterity
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Dexterity is a Character Attribute.
Diablo II
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Dexterity affects Attack Rating and Defense Rating.
Some melee weapon damage, such as javelins, daggers, claws and all Ranged Weapons damage increase with Dexterity. Dexterity is also required to use some weapons, such as bows and swords. However, it is not generally required for blunter or more brutal weapons, such as maces and axes.
Dexterity also increases chance to block. The chance to block is capped at 75 percent.
Diablo III
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Each point of dexterity increases your chance to dodge by 0.1% up to 100 dexterity; each point of dexterity beyond 100 increases your chance to dodge by 0.025%.
The Monk and Demon Hunter both use dexterity as their primary attribute; for them, each point of dexterity increases all damage output by 1%.
| Character Attributes | ||
|---|---|---|
| Diablo I | Diablo II | Diablo III |
| Strength — Damage • Health Regeneration Dexterity — Attack Rating • Defense • Block Vitality — Life Magic — Mana • Mana Regeneration Resistances | Strength — Damage • Health Regeneration Dexterity — Attack Rating • Defense • Block Vitality — Life • Stamina Energy — Mana • Mana Regeneration Resistances | Strength — Damage • Health Regeneration • Block Dexterity — Attack Rating Vitality — Life • Mana Regeneration Willpower — Mana • Fury Resistances |