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Difficulty

From Diablo Wiki

Difficulty denotes the level of playability. In the Diablo series there are 3 main difficulty levels, and 2 sub levels. The three main levels of difficulty are:

  • Normal is the easiest difficulty you start with, after creating a new character. You start out on this level snad it is normally used as the "base" level. Monsters are not buffed, the Players is not debuffed. Players will usually stay in this difficulty until about 30-40.
  • Nightmare is the next difficulty which is harder to play. This difficulty is reached by defeating Diablo in Diablo 2, or after defeating Baal in Diablo 2: Lord of Destruction on Normal. In this mode the monsters get a substantial buff to all theirs stats, and the players will recieve a penalty to resists. The items and gold that are dropped in this difficulty are also increased to (usually) Exceptional versions.
  • Hell is the game's hardest difficulty setting. This difficulty is reached by defeating Diablo in Diablo 2, or defeating Baal in Diablo 2: Lord of Destruction on Nightmare. In this mode the monsters get a large buff to all abilities, and players receive a large penalty to their resists. Items and gold that are dropped in this difficulty are (usually) upgraded to Elite versions.

The sub levels of difficulty are:

  • Hardcore is regarded by some players as the most realistic way to play. In this mode, if the character dies, the game automatically ends.
  • Ladder isn't really a change in difficulty, but it is different from Non-Ladder play.
Difficulties
NormalNightmareHell