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Dragon Tail

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Dragon Tail
Dragon-tail
A powerful kick that explodes on impact.
Class Assassin
Skill Tree Martial Arts
Level 18
Prerequisites Dragon Talon, Dragon Claw
Damage Type Fire/Physical
Mana Cost 10
Other Stats Finishing Move
Synergies None
Dragon Tail is an Assassin Skill in Diablo II.
  • Active Effect: A powerful kick that explodes on impact.
  • Required Level: 18
  • Prerequisites: Dragon Talon, Dragon Claw
  • Gives synergy to: None
  • Receives synergy from: None

UsageEdit

Finishing Move: This ability is a Finishing Move. You gain all the benefits listed below plus any bonus you may have from Charge-up Skills. These bonuses are dependant on the amount of charges you have, and from what skill each of those charges came from. You can mix and match charges, for example:

You attack a target twice with a level 13 Tiger Strike gaining two charges, using a Finishing Move now will give you +680% Damage. If you instead attack an enemy with a level 11 Cobra Strike gaining 1 more charge, then attack with a Finishing Move you will now gain +680% damage and 90% life stealing. You charge up all your charge-up skills but the charges will be gone after a short period if you don't use them up. So you can gain 3 charge of every skill you have time for, but it is not recommended to wait for long with their release.

This ability deals fire damage based on your physical damage, at level 1 it will deal 50% of your physical damage as additional fire damage, it doesn't convert it just adds. If you dealt 100 physical damage, this would deal an additional 50 fire, for a total of 150 damage. Kicking a physical immune enemy will result in an explosion that deals 0 damage. This skill will also inflict knockback in the area of effect.

Combined with Tiger Strike and a good pair of elite boots, this skill can generate extremely lethal looking damage on the character screen. Nevertheless, the actual damage dealt is nowhere near as good, mainly due to that the explosion damage is based on the actual physical kick damage while simultaneously being fire-elemental, resulting in it being resisted twice (physical resistance of the enemy kicked, and fire resistance of all enemies in the area of effect). Despite the awkwardness, this skill is still powerful when fully utilized. Be sure to have some backup plan against the fire immune monsters that are frequently found in Hell, though.

HistoryEdit

The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.

Skill ProgressionEdit

Mana Cost: 10
Explosion Radius: 4 yards

Level 1234567891011
Fire Damage 50% 60% 70% 80% 90% 100% 110% 120% 130% 140% 150%
Bonus Attack 20% 35% 50% 65% 80% 95% 110% 120% 140% 155% 170%


Level 12131415161718192025
Fire Damage 160% 170% 180% 190% 200% 210% 220% 230% 240% 290%
Bonus Attack 185% 200% 215% 230% 245% 260% 275% 290% 305% 380%
Assassin Skills
Martial Arts Tiger StrikeDragon TalonFists of FireDragon ClawCobra StrikeClaws of ThunderDragon TailBlades of IceDragon FlightPhoenix Strike
Shadow Disciplines Claw MasteryPsychic HammerBurst of SpeedWeapon BlockCloak of ShadowsFadeShadow WarriorMind BlastVenomShadow Master
Traps Fire BlastShock WebBlade SentinelCharged Bolt SentryWake of FireBlade FuryLightning SentryWake of InfernoDeath SentryBlade Shield

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