Potions are Items depicted as small bottles of liquid. They are used throughout the Diablo series in varying capacities for recovery, enhancement, and protection.
Each type comes in two levels, a regular potion and a Full variant. The normal ones instantly recover a portion of their respective stat, while the full potions instantly recover 100%.
Elixirs are prevalent in Diablo I, adding 1 point to the appropriate attribute when they are consumed.
As well as being dropped by monsters in the lower levels of the dungeons, elixirs are sold by both Pepin and Adria in single-player mode after having reached Hell in regular Diablo, and also after visiting the Nest and/or the Crypt (in Diablo: Hellfire), although Adria sells them infrequently. Adria also sells them on a random basis in multiplayer to players who have attained lv. 26 . All elixirs cost 5000 gold, and elixirs of Vitality cannot be purchased.
They lost popularity because players thought the elixirs 'broke' the game. Their easy availability from Pepin the Healer at higher levels as well as the infamous item cloning trick led to many balance issues. It created a large number of characters with full stats fighting at low levels. Because of their infamy, elixirs were only available in Diablo II as quest rewards.
Diablo Demo ElixirsEdit
The Elixirs used in Alpha were a bit more randomized, more often than not adding more than 1 point into the stat they affected. In addition, there were elixirs with effects that are negative, subtracting 1 to 5 points from one attribute.
Other potions are used as deadly weapons that are thrown. There are two classes of throwing potions, Poison Potions which deal Poison damage and Fire Potions which deal Fire and Physical damage. To use them, simply equip them as you would any weapon. They are carried in stacks like Javelins and may be replenished by repairing them. Some monsters, such as the Slinger, will use them against you.
Later in the game their small damage is completely negligible. However, during the early and middle stages of the game, these potions are rather effective, allowing players to barrage oncoming monsters with area of effect damage. These potions are often more effective in dungeons and enclosed areas, as enemies will have less space to maneuver, and will often clump up.
Elixirs made a small comeback from Diablo II, but only as quest rewards. These mystical elixirs which may be brewed by talented alchemists like Alkor in Kurast. They permanently raise a character's attribute by a fixed number. The only example is the Potion of Life.
Potions have seen a reduced capacity in Diablo III.
Health Potions have been partially replaced by Health Globes. They come in ten levels of quality, with each level after the lowest one possessing a level requirement. Like in Diablo I, they heal a fixed amount instantly rather than over time. Unfortunately, the fixed amount is not a percentage, which could lead to characters with insane Vitality almost never using even a Mythic potion, but items with the affix 'Health Globes/Potions Restore +x Life' can make them more useful.
| Diablo I|
Recovery — Healing Potions • Mana Potions
Elixirs — Elixir of Strength • Elixir of Vitality • Elixir of Magic • Elixir of Dexterity
Quest Potions — Golden Elixir • Spectral Elixir
Demo only elixirs — Elixir of Clumsiness • Elixir of Disillusion • Elixir of Weakness
Recovery — Healing Potions • Mana Potions • Rejuvenation Potions • Antidote Potion • Thawing Potion • Stamina Potion
Throwing — Poison Potions • Fire Potions
Quest Potions — Potion of Life • Mahlah's Thawing Potion
Recovery — Healing Potions