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For the magic prefix, see Emerald (magic prefix).

Emeralds are green socketable gems.

Diablo II[]

Like all the other gems, Emeralds grant bonuses that are related to their color. The green in Emeralds signify the Elemental power of Poison and Pestilence. In Weapons and Shields, it adds bonuses related to Poison and in Armor and Helms, it adds an increase to Dexterity. Crafted Items can be made with Emeralds, and Safety Items have bonuses centered on defensive stats.

Weapons: Adds Poison Damage
Shields: Adds to Resistance to Poison
Helms and Body Armor: Adds to Dexterity


Gem Level Weapons Shield Helms/Body Armor
Chipped
Chipped Emerald
1 +10 Poison Damage over 3 Seconds 12% Resist Poison +3 to Dexterity
Flawed
Flawed Emerald
5 +20 Poison Damage over 3 Seconds 16% Resist Poison +4 to Dexterity
Normal
Emerald
12 +40 Poison Damage over 5 Seconds 22% Resist Poison +6 to Dexterity
Flawless
Flawless Emerald
15 +60 Poison Damage over 6 Seconds 28% Resist Poison +8 to Dexterity
Perfect
Perfect Emerald
18 +100 Poison Damage over 7 Seconds 40% Resist Poison +10 to Dexterity

Notes[]

When calculating the final damage after the gems have been added, the damage (but not the length) is added up.

The real damage of poison internally is held as damage per frame and duration in frames, in many cases (including gems, skills, items and so on), the true poison damage is actually a non integer number and the shown value is truncated, meaning you can, if the fractions add up, see some "bonus" effects which is in fact not a bonus, just fractions adding up and being shown when the game truncates the poison damage.

Once the final damage has been calculated by adding the Emeralds, it does X damage total, over its Y duration.


Diablo III[]

Gem Helm Weapon Other
Regular
Regular Emerald
10% Extra Gold from Monsters Critical Hit Damage Increased by 20% +10 Dexterity
Flawless
Flawless Emerald
15% Extra Gold from Monsters Critical Hit Damage Increased by 40% +20 Dexterity
Square
Square Emerald
20% Extra Gold from Monsters Critical Hit Damage Increased by 60% +30 Dexterity
Flawless Square
Perfect Square Emerald
25% Extra Gold from Monsters Critical Hit Damage Increased by 80% +40 Dexterity
Star
Star Emerald
31% Extra Gold from Monsters Critical Hit Damage Increased by 100% +58 Dexterity
Marquise
Marquise Emerald
33% Extra Gold from Monsters Critical Hit Damage Increased by 110% +62 Dexterity
Imperial
Imperial Emerald
35% Extra Gold from Monsters Critical Hit Damage Increased by 115% +100 Dexterity
Flawless Imperial
Flawless Imperial Emerald
37% Extra Gold from Monsters Critical Hit Damage Increased by 120% +160 Dexterity
Royal
Royal Emerald
39% Extra Gold from Monsters Critical Hit Damage Increased by 125% +220 Dexterity
Flawless Royal
Flawless Royal Emerald
41% Extra Gold from Monsters Critical Hit Damage Increased by 130% +280 Dexterity


Development[]

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Prior to patch 2.3, Emerald gems in Diablo III had many more tiers, but were condensed for easier crafting.

Trivia[]

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This section contains facts and trivia relevant to this article.
  • In Roman mythology, the Emerald is traditionally the symbol of Mercury, God of speed, wit, and travel. This belief is perhaps reflected in game, where Emeralds give bonuses to Dexterity.
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Diablo IIIMarquise Amethyst AmethystMarquise Diamond DiamondMarquise Emerald EmeraldMarquise Ruby RubyMarquise Topaz TopazIceblink (Diablo III) Legendary
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