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The Enchantress is a Sorceress build that focuses on the spell Enchant.
Due to the nature of Enchant, the Enchantress is a unique build in that it can be an entirely weapon-based build: in other words, an Enchantress could use Enchant on herself, boosting her attacks with huge amounts of Fire Damage.
The Enchantress is versatile because Enchant only synergizes with Warmth, therefore, the only spells an Enchantress has to max are Enchant, Warmth, and Fire Mastery. As a result, an Enchantress can do a number of different things with her extra points:
- Put points into another Fire Spell such as Inferno, since it also synergizes with Warmth. However, since many enemies in Hell mode are Fire Immune, this is not often done.
- Put points into a low-synergizing Cold or Lightning Spell and its appropriate Mastery, such as Frozen Orb or Thunder Storm, to deal with fire immunes. This is a better option for Enchantresses that use Enchant as a support spell for teammates and Hirelings rather than themselves.
- Put points into a defensive spell and its synergies, such as Shiver Armor or Energy Shield. This is the better option for Enchantresses that plan to fight on the front line, as it gives them a defensive edge other physical fighters don't have.
- Put points into Lightning Mastery and wear equipment giving a high lightning damage bonus to attacks, such as dual Dream Rune Words.
When Enchant and its synergies are maxed, and the appropriate equipment is obtained, Enchant can add enormous Fire Damage to herself and her teammates. If an Enchantress decides to use the spell on herself, she can level up her attributes accordingly. The only problem with this is that Sorceresses, unlike classes such as Barbarians or Amazons, do not get as much life with each point into Vitality. This is why some physical Enchantresses decide to put points into Energy Shield, and in place of Vitality level up Energy. This high energy, combined with a very high level Warmth, is meant to absorb damage inflicted on the Enchantress while she attacks her enemies.
A support Enchantress should look for traditional Sorceress weapons that boost her spells with +skill bonuses.
A melee Enchantress should look for weapons with fast attack speeds or high elemental damage. A Passion Phase Blade and/or dual Dreams in a helm and a shield, for example, stack to create a very high Holy Shock on top of the fire damage already dealt.
A ranged Enchantress can combine explosive arrows with piercing to deliver her fire damage. Raven Claw, then Kuko Shakaku at mid levels and Demon Machine at higher levels all fire explosive arrows. Razortail adds additional chance of piercing.
Both melee and ranged Enchantresses may seek additional gear for prebuffing. Magefists are great for +1 fire skills, though IAS gloves may be preferred while attacking. Drognan can sell staves with +3 Enchant; search for a nonmagic one with two sockets to make Leaf, or a nonmagic Gnarled Staff or Battle Staff with no sockets and have Larzuk socket it after the Siege on Harrogath quest is completed. They will receive 4 sockets, and Memory can be created (of note is that memory will also boost Energy Shield by at least 6 and Frozen Orb by at least 3, making it a powerful switch weapon for this build). Call to Arms is another common prebuff item.