Energy Shield
From Diablo Wiki
| Energy Shield | |
|---|---|
| Absorbs magical and some physical damage to Mana instead of Life. | |
| Class | Sorceress |
| Skill Tree | Lightning Spells |
| Level | 24 |
| Prerequisites | Charged Bolt, Telekinesis, Lightning, Teleport, Chain Lightning |
| Damage Type | N/A |
| Mana Cost | 5 |
| Other Stats | N/A |
| Synergies | Telekinesis |
- Active Effect : Absorbs magical and some physical damage to Mana instead of Life.
- Required Level : 24
- Prerequisites : Charged Bolt, Telekinesis, Lightning, Teleport, Chain Lightning
- Gives synergy to : None
- Receives synergy from :
- Telekinesis: Damage to Mana ratio is 6.25% more efficient per point
[edit] Usage
Although most Sorceress users tend to be a little revisionist, pumping Vitality and ignoring Energy, Energy Shield is for the conventional Sorceress, whose mana severely outweighs her life. Energy shield converts some damage she takes from life into mana; when taking very high amounts of damage, this can save a player's life, but can also eat up a player's mana, preventing them from casting spells.
Still, using this same logic, this can also allow a Sorceress to focus mainly on consuming Mana potions, using them to replenish both hit points and spellcasting ability (although Energy Shield won't convert ALL damage to mana, so some life potions might still be needed). Either way, Energy Shield is not recommended for Sorceresses with low Mana or slow Mana regeneration, since being low in either could be fatal.
Since Energy Shield is defensive in nature, it is often used by builds such as Enchantress to give them an extra edge most physical fighters don't have.
Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio.
[edit] History
Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana.
[edit] Skill Progression
Mana Cost: 5
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage absorbed | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 57% | 59% | 61% |
| Duration | 144s | 204s | 264s | 324s | 384s | 444s | 504s | 564s | 624s | 684s | 744s |
| Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
|---|---|---|---|---|---|---|---|---|---|---|
| Damage absorbed | 63% | 65% | 67% | 69% | 71% | 72% | 73% | 74% | 75% | 75% |
| Duration | 804s | 864s | 924s | 984s | 1044s | 1104s | 1164s | 1224s | 1284s | 1584s |
| Sorceress Skills |
|---|
| Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery |
