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Epiphany turns the Monk into a holy apparition, similar to those summoned by other skills like [[Seven-Sided Strike]]. While it lasts, the Monk automatically [[teleport]]s to the enemy when performing any melee attack, or travels a minimum required distance to approach the target. The mechanics is same as that of the [[Fists of Thunder]], except for maximum teleportation range is approximately 40 yards.
 
Epiphany turns the Monk into a holy apparition, similar to those summoned by other skills like [[Seven-Sided Strike]]. While it lasts, the Monk automatically [[teleport]]s to the enemy when performing any melee attack, or travels a minimum required distance to approach the target. The mechanics is same as that of the [[Fists of Thunder]], except for maximum teleportation range is approximately 40 yards.
   
In addition, while Epiphany is active, the Monk is immune to [[Crowd Control]] effects.
+
In addition, while Epiphany is active, the Monk is [[immune]] to [[Crowd Control]] effects.
   
 
===Runes===
 
===Runes===

Revision as of 06:19, 21 November 2014

Epiphany Epiphany
Active
Cooldown: 60 seconds
Have an Epiphany, increasing the Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

Epiphany is a Focus Monk skill, introduced with the release of Reaper of Souls and unlocked at level 61.

In-game

MonkEpiphany

The Monk in Epiphany form

Epiphany turns the Monk into a holy apparition, similar to those summoned by other skills like Seven-Sided Strike. While it lasts, the Monk automatically teleports to the enemy when performing any melee attack, or travels a minimum required distance to approach the target. The mechanics is same as that of the Fists of Thunder, except for maximum teleportation range is approximately 40 yards.

In addition, while Epiphany is active, the Monk is immune to Crowd Control effects.

Runes

  • Desert Shroud: also reduces all unsaved damage taken by 50%.
  • Ascendance: when casting Epiphany, and every time the Monk travels 10 yards (including teleportation), gain a charge of Ascendance (can only store one). Any damaging attack will consume that charge and Stun all affected enemies for 1.5 seconds.
  • Soothing Mist: also causes all activated abilities to heal both the Monk and and allies within 30 yards. The amount of Life replenished scales with level, up to 40232 at level 70, and additionally increases by 25% of the Monk's Health Globe Healing Bonus.
  • Insight: increases the Spirit generation of Epiphany by additional 25 per second, to a total of 45.
  • Inner Fire: each attack releases a piercing fireball that travels up to 60 yards, burning enemies it passes through for 353% damage as Fire. Attacks that do not have a specific target (such as Tempest Rush or Seven-Sided Strike) instead cause each affected target to be hit for 353% damage as Fire, but no more than once per second. If no targets are hit, hits a random enemy within 40 yards.

Non-rune enhancements

  • Halcyon's Ascent (Legendary Amulet): Upon casting Epiphany, nearby enemies jump uncontrollably for 6-8 seconds.

Primary Skills
Fists of ThunderDeadly ReachCrippling WaveWay of the Hundred Fists
Secondary Skills
Lashing Tail KickTempest RushWave of Light
Defensive Skills
Blinding FlashBreath of HeavenSerenityInner Sanctuary
Techniques
Dashing StrikeExploding PalmSweeping Wind
Focus
Cyclone StrikeSeven-Sided StrikeMystic AllyEpiphany
Mantra
Mantra of SalvationMantra of RetributionMantra of HealingMantra of Conviction
Passive Skills
ResolveFleet FootedExalted SoulTranscendenceChant of ResonanceSeize the Initiative
The Guardian's PathSixth SenseDeterminationRelentless AssaultBeacon of YtarAlacrity
HarmonyCombination StrikeNear Death ExperienceUnityMomentumMythic Rhythm
Removed
Guiding LightMantra of EvasionOne with EverythingPacificismProvocation
Cut
Impenetrable DefenseRadiant Visage