"Diablo was exactly the game I wanted to play. When I was younger, and the Dungeon Master in games of D&D, the sorts of campaigns I ran were short, brutal, and loot heavy. No real story to speak of, but just hinting at interesting lore. For Diablo, the important thing at the time was a casual, play-with-one-hand, self-paced, loot-filled RPG."— Erich Shaefer(src)
Schaefer played Dungeons and Dragons in his youth. As a dungeon master, his campaigns focused on short, loot-based sessions, with little focus on story. He visited numerous castles, catacombs, and churches, and developed a love of Italian zombie movies.
Schaefer held the position of senior designer, art director, and story writer for Diablo. As the art director, he based the game's style on his love of Italian zombie movies, and visits he'd made to churches, castles, and catacombs. In its sequel, he was the project/design lead, which included work on the game's programming. Schaefer has reflected that he had always favored the idea of a sequel to the original game. Schaefer had some incidental involvement with Blizzard North's version of Diablo III before leaving the company.
In 2003, Schaefer founded Flagship Studios. After the collapse of the company, he helped start Runic Games with his brother and Travis Baldree. He is currently working on Rebel Galaxy, under development of Double Damage Games (once again founded by him).
- Schaefer is irreligious.
- ↑ 1.0 1.1 1.2 2017-07-30, 20 YEARS OF DIABLO: AN IGN RETROSPECTIVE. IGN, accessed on 2017-07-31
- ↑ 2.0 2.1 2.2 2015-09-08, In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. US Gamer, accessed on 2015-09-11
- ↑ 3.0 3.1 Erich Schaefer, Moby Games. Accessed on 2015-07-04
- ↑ 2017-07-30, 20 YEARS OF DIABLO: AN IGN RETROSPECTIVE. IGN, accessed on 2017-08-04