- Monster summary(src)
Fallen Ones (a.k.a. Fallen Imps) return in Diablo III as baseline Fallen enemies. Here, they are mostly armed with clubs and shields.
In-game[]
Fallen Ones are encountered in the first, second, and third acts. They are always found in large numbers. Deaths of other Fallen may send them running in fear for a few seconds, they outnumber player quickly, especially when assisted by Shamans. The only way to make the Fallen unable to be raised again is to kill them with a Critical Hit.
Fallen Overseers also have the ability to roar, increasing speed and damage of the Fallen Ones, and making them fearless.
Uniques:[]
- Ashek (Black Canyon Mines)
- Avatar of Rakanishu (Dahlgur Oasis)
- Barty the Miniscule, The Tiny Murderer (Stinging Winds)
- Snapbite (The Barracks Level 2, Blood Ties event)
Diablo I: Fallen One • Hellfire: Devil Kin Brute
Diablo II: Fallen • Fallen Shaman
Diablo Immortal: Fallen Grunt • Fallen Brute • Fallen Imp • Fallen • Fallen Firestarter • Fallen Soldier • Fallen Shaman • Fallen Swordsman Guard • Fallen War Matron
Diablo III: Fallen One • Fallen Shaman • Fallen Lunatic • Fallen Overseer • Fallen Hound
Diablo IV: Fallen • Fallen Grunt • Fallen Lunatic • Fallen Overseer • Fallen Shaman