Fetish Army is a Voodoo Witch Doctor skill, unlocked at level 30. Fetishes are small enemies seen in Act III of Diablo II.
In-game
When activated, summons 5 Fetishes armed with oversized knives who are autonomous minions following the Witch Doctor for 20 seconds.
Each Fetish is killable, blocks enemy pathing, and deals 180% damage as Physical on every attack. They have roughly 1/10 of the Witch Doctor's total Life, and fully benefit from their Armor and resistances, as well as Elemental Damage skill bonuses, elites damage and damage reduction, Thorns and many other stats, but not from Life per Hit (attacks have zero proc coefficient). They have average movement and attack speed.
Summoning the Fetishes costs no Mana, but has a 120 seconds cooldown.
Many other skills and items may summon Fetishes, even if the Witch Doctor has no Fetish Army skill, but having it is the only way to enhance them with runes.
There is a hard limit of how many Fetishes can be active at a time through this skill, but the Fetish Sycophants (see the image to the right) subtype are on separate counter, have no limit and do not benefit from runes and enhancements of the original Fetishes.
Runes
- Fetish Ambush: enemies in the summoning area (roughly 15 yard radius) also suffer 250% damage as Physical when the skill is cast. Fetishes summoned through other means do not deal this damage.
- Devoted Following: decreases the cooldown to 90 seconds.
- Legion of Daggers: summons 3 additional Fetishes.
- Tiki Torchers: also summons two Fetish Shamans who breathe fire in a cone in front of them and deal 85% damage as Fire per tick. The cones, unlike those in Diablo II, are rather short: 10 yards at most.
- Head Hunters: also summons two Fetish Hunters that shoot blowdarts at enemies, dealing 130% damage as Poison.
Non-rune enhancements
- Zunimassa's Haunt Set (Set Bonus for 4 pieces): Fetishes summoned through Fetish Army last until they (or the Witch Doctor) die.
- Visage of Giyua (Legendary Voodoo Mask): summons a Fetish Army after killing two elite packs. An Army the Witch Doctor already has is replaced by the new one.
- Carnevil (Legendary Voodoo Mask): all Fetishes (but not Sycophants) shoot an unmodified Poison Dart every time the Witch Doctor does, at the same point.
- The Gidbinn (Legendary Ceremonial Knife): gives a 25% chance on attack to summon a Sycophant for 30 seconds.
- Starmetal Kukri (Legendary Ceremonial Knife): reduces remaining cooldown by 1 second every time Fetishes (but not Sycophants) deal damage.
- Mask of Jeram (Legendary Voodoo Mask): increases damage of Fetishes by 75%.
- Tasker and Theo (Legendary Gloves): Fetishes attack 40-50% faster.
Passives
- Jungle Fortitude: Fetishes (and the Witch Doctor) take 15% less damage.
- Fierce Loyalty: increases movement speed by 30% when not in combat if any pets are alive.
- Tribal Rites: reduces cooldown by 25%.
- Fetish Sycophants: 10% chance on hitting an enemy with a damaging spell to summon an unmodified Fetish for 60 seconds.
Primary Skills
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb
Secondary Skills
Grasp of the Dead • Firebats • Haunt • Locust Swarm
Defensive Skills
Summon Zombie Dogs • Horrify • Spirit Walk • Hex
Terror
Soul Harvest • Sacrifice • Mass Confusion
Decay
Zombie Charger • Spirit Barrage • Acid Cloud • Wall of Death • Piranhas
Voodoo
Gargantuan • Big Bad Voodoo • Fetish Army
Passive Skills
Jungle Fortitude • Circle of Life • Spiritual Attunement • Gruesome Feast • Blood Ritual • Bad Medicine
Zombie Handler • Pierce the Veil • Spirit Vessel • Fetish Sycophants • Rush of Essence • Vision Quest
Fierce Loyalty • Grave Injustice • Tribal Rites • Confidence Ritual • Creeping Death • Swampland Attunement • Midnight Feast