Arcane Dynamo Passive Upon casting any Signature spell, gain one charge of Flash of Insight. After 5 Flashes of Insight, the next non-Signature damaging spell deals 60% additional damage. Channeled spells count as single cast if not interrupted.
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Arcane Dynamo is a Wizard passive skill, unlocked at level 55.
In-game[]
The following skills are Signature spells:
Flash of Insight charges are gained and spent upon cast, not upon hit, even if the spell does not hit an enemy. However, non-damaging spells do not consume the Flash of Insight charges. It is therefore possible to charge up for the Archon Disintegration Wave, provided you cast it through the whole duration. One can also augment Arcane Orbit (charging all 4 orbs). All secondary damaging effects of the augmented spell are also empowered.
Spells only consume 5 charges; if having less, the spells will not spend them. The Wizard cannot store more than 5 charges at a time, though.
Flash of Insight charges have unlimited duration.
Primary Skills
Magic Missile • Shock Pulse • Spectral Blade • Electrocute
Secondary Skills
Ray of Frost • Arcane Orb • Arcane Torrent • Disintegrate
Defensive Skills
Frost Nova • Diamond Skin • Slow Time • Teleport
Force
Wave of Force • Energy Twister • Hydra • Meteor • Blizzard
Conjuration
Ice Armor • Storm Armor • Magic Weapon • Familiar • Energy Armor
Mastery
Explosive Blast • Mirror Image • Archon • Black Hole
Passive Skills
Power Hungry • Blur • Evocation • Glass Cannon • Prodigy • Astral Presence
Illusionist • Cold Blooded • Conflagration • Paralysis • Galvanizing Ward • Temporal Flux
Dominance • Arcane Dynamo • Unstable Anomaly • Unwavering Will • Audacity • Elemental Exposure
Removed
Critical Mass