Emeralds are green socketable gems.
Diablo II[]
Like all the other gems, Emeralds grant bonuses that are related to their color. The green in Emeralds signify the Elemental power of Poison and Pestilence. In Weapons and Shields, it adds bonuses related to Poison and in Armor and Helms, it adds an increase to Dexterity. Crafted Items can be made with Emeralds, and Safety Items have bonuses centered on defensive stats.
Weapons: Adds Poison Damage
Shields: Adds to Resistance to Poison
Helms and Body Armor: Adds to Dexterity
Notes[]
When calculating the final damage after the gems have been added, the damage (but not the length) is added up.
The real damage of poison internally is held as damage per frame and duration in frames, in many cases (including gems, skills, items and so on), the true poison damage is actually a non integer number and the shown value is truncated, meaning you can, if the fractions add up, see some "bonus" effects which is in fact not a bonus, just fractions adding up and being shown when the game truncates the poison damage.
Once the final damage has been calculated by adding the Emeralds, it does X damage total, over its Y duration.
Diablo III[]
Development[]
This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. |
Prior to patch 2.3, Emerald gems in Diablo III had many more tiers, but were condensed for easier crafting.
Trivia[]
- In Roman mythology, the Emerald is traditionally the symbol of Mercury, God of speed, wit, and travel. This belief is perhaps reflected in game, where Emeralds give bonuses to Dexterity.