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Freezing Arrow
Freezingarrow

Class: Amazon
Required Level: 30
Skill Tree: Bow and Crossbow Skills
Requires: Cold Arrow, Ice Arrow
Active
Cost: 9 Mana

Enchants an arrow to deliver cold damage that freezes any monsters near the point of impact.

Damage Type: Cold
Synergies: Cold Arrow, Ice Arrow
Other Stats: Requires a Ranged Weapon; Dual Elemental Damage Type: Cold and Physical
Frozenarrows

Freezing Arrow is an Amazon Skill in Diablo II.

Lore[]

The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.

General Information[]

Synergies[]

  • Gives synergy to :
  • Receives synergy from :

Freezing Arrow is the third and last of the Cold-based arrows an Amazon can learn. This powerful attack has an area of effect damage and freezing ability, making it useful for dealing with multiple enemies.

Freezing Arrow is similar to the Sorceress' Glacial Spike in that it hits and freezes a small area of effect upon impact. Other players, bosses, and super uniques will be chilled, not frozen. Freezing Arrow can be a bit more powerful however because in addition to the base arrow damage, it also works with PierceCritical Strike, and any equipment modifiers such as Crushing Blow and Open Wounds.

Freezing Arrow is less useful in Nightmare and Hell, where Cold Length Durations are reduced. On Hell the freeze lasts only 0.5 seconds. For a fast bow, however, this is enough to keep most monsters from moving very far. Unlike its fire-based equivalent, Immolation Arrow, Freezing Arrow has no cooldown.

Cold damage items have a "hidden" chill duration. This chill duration gets added to the freezing time of Freezing Arrow.  This additional time is added after the Ice Arrow synergy bonus. Stockpiling on small Charms of cold damage, regardless of the amount of actual damage on the small charm, adds 1 second, which in Hell difficulty is reduced to 0.25 seconds. Ice Arrow, on the other hand, only adds 0.10 seconds per level. Generally, a single small charm of cold damage is worth 10 hard points in Ice Arrow. The cold damage from such items are also added to the "explosion" itself, although obtaining external cold damage is much harder than fire.

Skill Progression[]

Freeze Duration: 2 seconds
Freeze Radius: 3.3 yards

Level 1 2 3 4 5 6 7 8 9 10 11
Attack Bonus 40% 49% 58% 67% 76% 85% 94% 103% 112% 121% 130%
Cold Damage 40–50 50–60 60–70 70–80 80–90 90–100 100–110 110–120 125–135 140–150 155–165
Mana Cost 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5
Level 12 13 14 15 16 17 18 19 20 25
Attack Bonus 139% 148% 157% 166% 175% 184% 193% 202% 211% 256%
Cold Damage 170–180 185–195 200–210 215–225 230–240 250–260 270–280 290–300 310–320 415–435
Mana Cost 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 15
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