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A Greater Mummy

Greater Mummies are a superior type of undead monster in Diablo II.

Lore[]

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An Amazon fights a Greater Mummy

Just as he did with the mummified bodies that slept beneath the sands of Lut Gholein, Mephisto bound the spirits of his most powerful demonic minions to the corpses of the greatest warriors and mages of Aranoch. Natural leaders in life, they continue their positions of dominance within the ranks of the undead, rallying hordes of mummies about them as they seek the flesh of the living. Moving slightly faster than their lesser followers, Greater Mummies' scythe-like arms deliver devastating blows to any who move within striking distance. Their breath, filled with the vapors of the grave, is a deadly poison that has claimed the lives of many would-be heroes. These undead horrors also cast bolts of unholy energy at their enemies and can also raise the bodies of their undead minions, making them immediate targets whenever they are encountered.[1] They are distinguished from their lesser breathren by their size and elaborate headresses.[2]

In-game[]

Greatermummy

Greater Mummy attack animation

Greater Mummies appear in Act II of Diablo II. They can raise any Low Undead in sight, though they can't raise High Undead: other Greater Mummies, Skeleton Archers and Vampires.

They are able to shoot dark spheres of energy, the Unholy Bolt, which is the exact opposite of the Holy Bolt spell both visually and thematically. They have a powerful melee attack delivered by their scythe-like arms, along with a Poison Breath attack. Greater Mummies don't move quickly, but their ability to rapidly cast Unholy Bolts makes them persistent opponents, especially in interior areas. It is best to kill Greater Mummies as quickly as possible, in order to negate their ability to revive undead enemies, but melee attacks have to bear their Poison Breath ability in mind. Another effective counter against these creatures is to lure their minions far away so they cannot be revived and once the minions are dealt with, the Greater Mummies are easily disposed of.

The unique version of the Unraveller often spawns with the Multiple Shot special ability. Players should be especially careful when facing this enemy. Normal Unravellers deal an unusually high amount of magic damage, and the Multiple Shots variant has been known to kill even the strongest adventurers with just two or three hits.

They also have a 15/20/25/30% chance respectively, to deal Poison damage with melee attacks. All Unravelers regenerate health 50% faster.

They are able to cast Bestow skill on any damaged low undead in vicinity (Diablo II: Resurrected only), it heals 20-50% of that monsters health on Normal difficulty, 35-50% on Nightmare and 50-55% on Hell (values may be incorrect)

Variants[]

Unraveller Artwork

Greater Mummy artwork

Super-Uniques[]

Development[]

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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
Greater Mummy-cncpt

Concept art

  • The Greater Mummy had been conceived by 1998. Concept art depicts them possessing four arms and a less humanoid figure.[3]
  • These monsters used a skill named Bestow on any Low Undead near them in versions 1.00-1.09d which healed them. As of later versions they don't use this skill. This skill looked like a ray of light on enemies, it was also shared as a resurrect skill graphic of Greater Mummies and all Fallen/Fetish Shamans as long as Bestow was in the game.
  • They have five unused voicelines titled spell1.wav, spell2.wav, spell3.wav, spell4.wav, spell5.wav. They could say them randomly in versions 1.00-1.03 upon using any of their spells, one of the voicelines was them saying Tal Rasha, another was the same thing but backwards, and three others were said in ancient language.

References[]

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