Fire Hit (as named in the files) skill is exclusive to members of the Sand Raider class of monsters.
Mechanics[]
The Fire Hit a skill that buffs up the Sand Raider's melee attack with either Fire or Cold damage depending on variation, it gets more elemental damage and Cold duration depending on level.
They get that element color until their enchanted state ends upon attacking. They activate this skill randomly when foes are detected and have a short visual tell of energy coming out of them before it starts.
Skill Levels[]
Values are for Normal/Nightmare/Hell difficulties.
- Sand Raider - 1/4/8 (Fire)
- Marauder - 2/5/9 (Cold)
- Invader - 3/6/10 (Fire)
- Infidel - 4/7/11 (Cold)
- Assailant - 5/8/12 (Fire)
Guests[]
- Marauder - 6/9/13 (Fire)
- Infidel - 7/10/14 (Cold)
- Sand Raider - 8/11/15 (Fire)
- Invader - 9/12/16 (Cold)
- Assailant - 10/13/17 (Fire)
Damaging Skills
Fire — Fire Arrow • Fireball • Fire Bolt • Fire Hit • Firestorm • Fire Wall • Flame Circle • Hydra • Incineration Nova • Inferno • Meteor
Ice — Arctic Blast • Blizzard • Cold Touch • Fire Hit (Cold) • Freezing Charge • Glacial Spike • Hoarfrost
Poison — Poison Bolt • Poison Breath • Poison Cloud • Poison Spit • Poison Spray • Poison Sting • Poison Strike
Lightning — Lightning • Lightning Arrow • Lightning Globe • Red Lightning Hose • Shocking Hit • Spark Defense
Physical — Bite • Blow Dart • Charge (Berserk Charge) • Corpse Cannon • Destructive Strike • Ground Tentacle • Leap • Javelin • Leech-life Ball • Pummel • Quill Dart • Slam • Spine Dart • Swipe
Magic — Bone Spirit • Hellish Projectile • Nova • Totem • Unholy Bolt
Non-damaging Skills
Indirect Attack — Blood Mana • Curses • Mana Rift • Minion Frenzy • Putrify • Spin Web • Stun
Spawning — Bone Prison • Festering Appendages • Lay Egg • Revive • Summon Minion
Self-effect — Bone Armor • Burrow • Fly • Frenzy • Heal • Teleport • Vile Effigy