"Spider Magi appear to be spellcasters with their bolts of energy, though they hardly know what spells are. Their morale is lower than the other spiders because they're smart enough to consider options other than fighting to the death."
- Monster summary(src)
Spider Magi are a type of Giant Spider from Act III of Diablo II with carapace in dark blue colour. They are found specifically in temple and catacomb areas of:
They start running away at 45% health. They are the last type but they are just as aggressive as Poison Spinners. Though lore tells that they cast lightning spells, in-game they have a 50% chance to deal Poison damage that is more virulent in both duration and damage than the one inflicted by Poison Spinners.
Statistics[]
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 3 | 3 | 3 |
Monster Level | 23 | 53 | 84 |
Experience | |||
Health points | |||
Damage 1 | |||
Attack Rating 1 | |||
Damage 2 | |||
Attack Rating 2 | |||
Defense | |||
% to Block | 23 | 23 | 23 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 120 |
Cold Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 65 |
Drain Effectiveness | 100 | 75 | 50 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 25 |
Walk/Run Speed | 8 | 11 | |
Group/Minion Size | 4-5 | — |
Arach • Sand Fisher (cut) • Poison Spinner • Flame Spider • Spider Magus