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For Diablo III gameplay mechanics, see Thorns (Diablo III).
Thorns
Thorns

Class: Paladin
Required Level: 6
Skill Tree: Offensive Auras
Active / Passive

Enemies take damage when they cause melee damage to party members.

Damage Type: Physical
Other Stats: Only one Aura can be active at a time; Other Players Only Take 1/8th The Damage
ThornyBath

Thorns is a Paladin Skill in Diablo II.

Lore[]

An eye for an eye is sometimes not enough. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. The might of your blows shall be felt a hundred fold unto you!

General Information[]

This aura will do severe damage to any monster or player that hits the user (or affected ally) with any melee attack, dealing damage to them: a flat value and based on a percentage of the damage they did to the user. Thorns will only work if the enemy actually hits the user however; if the monster is unable to hit users due to high defense, high shield blocking, high level compared to the monster, or if they're often killed before they have a chance to do melee damage, then Thorns is not very effective.

Thorns is useful when fighting bosses, as it give much more damage than taken, which in most cases is significant.

The damage returned is physical and can be reduced by physical damage resistance, lowering the effectiveness of this aura in hell difficulty where monsters have 50% physical resistance. Curses such as Amplify Damage and Decrepify greatly increase this aura's effectiveness, particularly on nightmare difficulty and hell difficulty. It also stacks with the Iron Maiden curse, which operates similarly to Thorns.

Necromancer's Iron Golem always has this Aura, but it only affects themselves.

There are also a few items that give this Aura, including the runewords Edge and Bramble.

Skill Progression[]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.7 12 13.3 14.7 16 17.3 18.7 20 21.3 22.7 24 25.3 26.7 28 29.3 30.7 32 33.3 34.7 36
Attacker takes damage 4 8 12 16 20 24 28 32 40 48 56 64 72 80 88 96 108 120 132 144
Damage Returned + 250% 290% 330% 370% 410% 450% 490% 530% 570% 610% 650% 690% 730% 770% 810% 850% 890% 930% 970% 1010%
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (yards) 37.3 38.7 40 41.3 42.7 44 45.3 46.7 48 49.3 50.7 52 53.3 54.7 56 57.3 58.7 60 61.3 62.7
Attacker takes damage 156 168 184 200 216 232 248 264 284 304 324 344 364 384 404 424 444 464 484 504
Damage Returned + 1050% 1090% 1130% 1170% 1210% 1250% 1290% 1330% 1370% 1410% 1450% 1490% 1530% 1570% 1610% 1650% 1690% 1730% 1770% 1810%
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 64 65.3 66.7 68 69.3 70.7 72 73.3 74.7 76 77.3 78.7 80 81.3 82.7 84 85.3 86.7 88 89.3
Attacker takes damage 524 544 564 584 604 624 644 664 684 704 724 744 764 784 804 824 844 864 884 904
Damage Returned + 1850% 1890% 1930% 1970% 2010% 2050% 2090% 2130% 2170% 2210% 2250% 2290% 2330% 2370% 2410% 2450% 2490% 2530% 2570% 2610%
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